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		<title>Humakt.com - Lankhor Mhy Tempel  - Neue Seiten [de]</title>
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		<updated>2026-04-16T16:06:16Z</updated>
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	<entry>
		<id>http://archiv.humakt.com/index.php?title=Poesie_und_Prosa</id>
		<title>Poesie und Prosa</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Poesie_und_Prosa"/>
				<updated>2017-10-15T19:58:01Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Skalde-mit-Harfe.jpg|miniatur|Skalden sind professionelle Geschichtenerzähler und Boten von Neuigkeiten. Die Harfe ist in Sartar nicht weit verbreitet, weil sie allgemein als das Instrument des bösen Imperators [[Yelm]] gilt. Erfunden wurde die Harfe indes von der Göttin [[Harana Ilor]], die das Instrument aus den Knochen eines Riesen angefertigt und zu einer Harmonie-Rune geformt hat.]]&lt;br /&gt;
Geschichten in [[Glorantha]] aus vielerlei Gründen sehr wichtig. Zum einen ist es eine Form der Unterhaltung. Man erzählt sich Geschichten zum [[Zeit]]vertreib und zur Freude. Zum anderen werden mit Geschichten auch Informationen transportiert. Wenn beispielsweise ein Mensch eine besonders schöne oder abscheuliche Tat vollbracht hat, kann man darüber Geschichten in die Welt tragen. Solche Lobes- oder Schmähgedichte sind weit verbreitet. Zum dritten ist Geschichten auch immer [[Magie]] und damit Macht. Geschichten berichten von Taten der [[Götter]] und Helden. Wenn man um diese Geschichte weiß, kann man sich auf eine [[HeldenQueste]] begeben, um einen Teil der Magie auf sich selbst zu übertragen. Geschichten sind daher auch Handelsware, die gegen Kühe, Korn oder Silber eingetauscht werden können.&lt;br /&gt;
&lt;br /&gt;
Im [[Königreich Sartar]] und in vielen anderen Ländern sind die meisten Menschen Analphabeten. Daher werden Geschichten mündlich tradiert, und es entstehen durch Unachtsamkeit oder Absicht neue Versionen bekannter Geschichten.&lt;br /&gt;
&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
* [[Poesie]]&lt;br /&gt;
* [[Prosa]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Fida%27Is</id>
		<title>Fida&#039;Is</title>
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				<updated>2017-10-14T21:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Fida&amp;#039;Is Phoenix.gif|miniatur|Fida&amp;#039;Is is the sunbird, that is born each dawn, flies across the sky and dies at dusk.]]&lt;br /&gt;
==Mythos and History==&lt;br /&gt;
Fida&amp;#039;Is descended into hell to bring suffering to the world when the gods broke the laws of Freedom. He was returned by the Necklace of Seventeen, through the Necklace of Light heroquest, to travel constantly within the eternal Necklace to which Ompalam has set him.&lt;br /&gt;
&lt;br /&gt;
==Nature of the cult==&lt;br /&gt;
Fida&amp;#039;Is is the sunbird, that is born each dawn, flies across the sky and dies at dusk. The cult is only known in Afadjann and Kareeshtu in Fonrit, where he is worshipped as one among other sungods. Just as Fida&amp;#039;Is is born and dies every day, his followers try to renew themselves over and over again. Those that join his cult become set aside from normal life, their new duty is to uphold the basis of civilisation itself.&lt;br /&gt;
&lt;br /&gt;
==Depiction==&lt;br /&gt;
Fida&amp;#039;Is is always depicted as a fiery bird, never as a human being. Depending on the circumstances he is sometimes shown hatching, flying across the sky or dying in a burst of flames. Whenever possible statues of Fida&amp;#039;Is are made of gold.&lt;br /&gt;
&lt;br /&gt;
==Rune affinities==&lt;br /&gt;
Fida&amp;#039;Is is associated with the fire rune.&lt;br /&gt;
&lt;br /&gt;
===Fire rune affinity===&lt;br /&gt;
Fida&amp;#039;Is is the god of the sun. He is sometimes called the sky phoenix. Among other things his initiates use the fire rune to heat things, to ignite flammable and non-flammable objects, to be immune against fire or heat, to redirect fire, to be resurrected and to die instantly, to detect gold, to identify gold, to command birds, to clear the sky.&lt;br /&gt;
&lt;br /&gt;
===Opposed runes===&lt;br /&gt;
Although Fida&amp;#039;Is is a fire god he is not opposed to the darkness rune, as darkness is part of his life and death circle. Instead Fida&amp;#039;Is is opposed to the water rune, which is his daily nemesis.&lt;br /&gt;
&lt;br /&gt;
==Particular likes and dislikes==&lt;br /&gt;
The cult of Fida&amp;#039;Is has no particular likes and dislikes in [[Fonrit]]. The cult teaches self-awareness through meditation and is usually not concerned with political intrigues. As a apolitical organization the cult indirectly supports the system of [[Ompalam]], Garangoros and Darlester. Before the closing of the oceans the cult had strong links to eastern mysticism.&lt;br /&gt;
&lt;br /&gt;
==Cult organization==&lt;br /&gt;
Officially each temple of Fida&amp;#039;Is acts independently. However, the priesthood in Faladje holds the highest prestige. The temples are always built in the form of the fire rune. They are very elaborately crafted, and usually large parts are covered in and painted with gold. Three entrances lead into three separated parts of the temple respectively. Each third of the temple is dedicated to one of Fida&amp;#039;Is&amp;#039; three states of being. The centre is dedicated to Fida&amp;#039;Is in the completeness of the three aspects. This area is usually restricted to the most senior members of the cult and the high holy day ceremonies during sacred time. Ceiling and roof of the temples are usually gold covered to reflect the sun above and the fires below. All fires are extinguished at nightfall. The whole temple is an aviary, holding many exotic and otherwise rare birds. While most birds live in the section of the subcult of Flight, they can fly freely through the whole temple. The subcult of Death acts as temple guards.&lt;br /&gt;
Priests&lt;br /&gt;
&lt;br /&gt;
As a small cult Fida&amp;#039;Is has relatively few priests. They are called “sunbirds” and maintain the temples of the cult. &lt;br /&gt;
[[Datei:Fida&amp;#039;Is_Devotee.jpg|miniatur|A priestess of Fida&amp;#039;Is in her ceremonial garb celebrating the high holy day ceremonies during sacred time.]&lt;br /&gt;
&lt;br /&gt;
===Centres of power and holy places===&lt;br /&gt;
Fida&amp;#039;Is is a lesser cult in Fonrit, and only one among several sun cults. However it is wide spread, and can be found in every major city. In Kareeshtu the cult is more common than in Afadjann, where the centre of power lies in the city of Faladje. In Faladje Fida&amp;#039;Is is the official patron of the city.&lt;br /&gt;
&lt;br /&gt;
In the gods time Fida&amp;#039;Is touched the ground several times during his flight. Those spots mark holy places of the cult. At these sites there are objects to be found, that were touched by Fida&amp;#039;Is. Each object re-lives his cycle of live and death. The great temple in Faladje is erected around a tree, which had been touched by Fida&amp;#039;Is in such a way. This tree burns and dies every dusk only to blossom again at dawn. It is believed, that more places like this exist in Fonrit. Sometimes followers of the cult go on pilgrimages to seek out those places.&lt;br /&gt;
&lt;br /&gt;
===Holy days===&lt;br /&gt;
Every fire day is celebrated. Usually each of the three subcults performs its own ceremonies on this day respectively at dawn, noon or dusk. On fire day, movement week, fire season the cult celebrates Fida&amp;#039;Is movement across the sky. Worshippers use this week for pilgrimages. The high holidays of Fida&amp;#039;Is are the 14 days of sacred time. In this time between the years all major life and death rituals are performed. Unlike the fire day and fire season ceremonies all worshippers of Fida&amp;#039;Is come together at sacred time to perform the ceremonies together. The ceremonies last all daytime, with each of the three subcults leading a third of the ceremonies: The Birth beginning from dawn, the Flight at noon and the Death until dusk.&lt;br /&gt;
&lt;br /&gt;
===Sacrifices===&lt;br /&gt;
All sacrifices to Fida&amp;#039;Is must be consumed by fire. Fida&amp;#039;Is accepts any kind of sacrifice, but he particularly likes birds. Birds and slaves who die in his flames are always reborn, even if this is not in the sacrifice&amp;#039;s own ability. However, the circumstances of the rebirth are unpredictable.&lt;br /&gt;
&lt;br /&gt;
===Initiates===&lt;br /&gt;
All initiates of Fida&amp;#039;Is must possess the fire run at a rating of at least 1W. kaddam, the lowest rating slaves, are usually prohibited from entering the cult. Even a yad is usually not allowed to enter, because the cult teaches how to choose one’s own time of death, which would be a destruction of the slaveholder’s property. The cult does not discriminate between man and woman. Initiates must not fear death as this is an integral part of life. They may not use painkillers in any form but must endure pain until death. Initiates are never buried but cremated. Initiates can never be blinded by light.&lt;br /&gt;
&lt;br /&gt;
===Subcults===&lt;br /&gt;
Fida&amp;#039;Is has three subcults associated with his three states of being respectively: Birth, Flight and Death. After one year of membership the initiate has to choose one of the subcults.&lt;br /&gt;
&lt;br /&gt;
====Birth of Fida&amp;#039;Is====&lt;br /&gt;
Fida&amp;#039;Is is the sunbird that is born every day. Followers of this subcult hold their ceremonies at dawn. His followers seek the spiritual purification by eliminating bad habits. They often meditate to reach a new self-awareness. They often use myths and stories to determine the flaws in human nature. The subcult teaches its followers to make new beginnings, to find weaknesses in a person and to convince people of new ways.&lt;br /&gt;
&lt;br /&gt;
====Flight of Fida&amp;#039;Is====&lt;br /&gt;
Fida&amp;#039;Is is a giant burning bird flying across the sky. This subcult teaches its followers to talk to birds, ride birds and even fly. Initiates must always protect birds and never harm them except for self-defence. Sacrifices to Fida&amp;#039;Is are not considered harmful. Followers of this subcult often tend ill or endangered birds, some maintain aviaries. Followers of this subcult hold their ceremonies at noon.&lt;br /&gt;
&lt;br /&gt;
====Death of Fida&amp;#039;Is====&lt;br /&gt;
Followers of this subcult hold their ceremonies at dusk. Fida&amp;#039;Is is the giant sunbird that dies every day. Death is not considered bad or evil. It is an integral part of every life. This subcult teaches its followers to predict the time of a person&amp;#039;s death and summon fiery birds to burn and distract enemies.&lt;br /&gt;
&lt;br /&gt;
===Devotees===&lt;br /&gt;
A Fida&amp;#039;Is initiate may dedicate himself completely to Fida&amp;#039;Is and become a devotee of his god. A devotee of Fida&amp;#039;Is is subject to the usual restrictions. Unlike initiates, devotees seek the completeness of all three aspects of Fida&amp;#039;Is. Therefore they may join a second subcult and after time even a third.&lt;br /&gt;
&lt;br /&gt;
====Feats====&lt;br /&gt;
Devotees of Fida&amp;#039;Is may perform magic feats (Sartar: Kingdom of Heroes p. 82). Some feats are universal to the cult, others are restricted to a specific subcult.&lt;br /&gt;
&lt;br /&gt;
=====Flight=====&lt;br /&gt;
Every day Fida&amp;#039;Is ascends from the eastern ocean, flies across the sky and lands on the western ocean. Devotees using this feat can also fly on any pre-determined course. A change in direction is not possible. The devotee will completely heroform (Sartar: Kingdom of Heroes pp. 82), and appear as a burning man-sized bird.&lt;br /&gt;
&lt;br /&gt;
=====Spontaneous self-combustion======&lt;br /&gt;
When Fida&amp;#039;Is touches the western ocean at dusk he bursts in flames and dies. Devotees using this feat can choose their own time of death by spontaneously self-combusting. The soul of the devotee will be reborn. However, the circumstances of the rebirth are not predictable and should be left to the narrator&amp;#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
=====Find new ways=====&lt;br /&gt;
Every day at dawn Fida&amp;#039;Is creates something that has not been there before: himself. He flies across the sky on a path that was not used before him.&lt;br /&gt;
&lt;br /&gt;
===Rituals===&lt;br /&gt;
The cult of Fida&amp;#039;is knows the secrets to some ancient and powerful rituals. One such ritual is given below. &lt;br /&gt;
[[Datei: Datei:Fida&amp;#039;Is_Firebird.jpg|miniatur|Although the main focus of followers of Fida&amp;#039;Is is to reach a new level of self-awareness, the cult can use some fierce battle magic as well. This picture shows a devotee of Fida&amp;#039;Is summoning a great firebird and casting it against enemies of the temple.]]&lt;br /&gt;
&lt;br /&gt;
====Slave Fire====&lt;br /&gt;
Devotees of Fida&amp;#039;Is can perform a ritual on their slaves. This ritual lasts a full day from dawn to dusk, and on the next day at any given time will cause the slave to burst in flames. Priests of Fida&amp;#039;Is sometimes use this ritual in defence of their temple and city. Usually slaves are commanded to run deep into the enemy&amp;#039;s line before they are ignited by the devotee from afar. After the slave has been consumed by the fire he or she will not be reborn, because the ritual is not part of a holy day ceremony. However, the slave can still be confident spending eternity with the Fida&amp;#039;Is.&lt;br /&gt;
&lt;br /&gt;
===Agents of reprisal===&lt;br /&gt;
All wrongdoers immediately loose their immunity to fire. Additionally Fida&amp;#039;Is curses worshippers, who violate the cult’s laws in three ways. The first curse (birth) prevents them from finding new ways. Such followers may not find unknown path, face difficulties having new ideas and are unable to reproduce. The second curse (flight) lets birds harass the wrongdoer and removes his ability to fly or ride birds. If the offender does not repent he will be subject to the third curse (death) leading him to spontaneous self-combustion of various body parts. Although those flames can be extinguished normally they cause severe injuries nonetheless.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Fonritan Gods]]&lt;br /&gt;
* [[Hannah&amp;#039;s Fonrit Serie]]&lt;br /&gt;
* [[Torica]]&lt;br /&gt;
* [[Initiation to Fida&amp;#039;Is ]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Sartar: Kingdom of Heroes, 2nd edition, 2012&lt;br /&gt;
* Heroes: The Role-Playing Magazine, vol. 1, no. 6, 1984&lt;br /&gt;
* Enclosure: Roleplaying in the World of Glorantha, issue 2, May 1998&lt;br /&gt;
* Harem Nights: A Fonritan Freeform, by Simon Bray and Martin Hawley 2004&lt;br /&gt;
* Special thanks to Martin Hawley for his additional notes.&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gott]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Abenteuer_Sartar_059</id>
		<title>Abenteuer Sartar 059</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Abenteuer_Sartar_059"/>
				<updated>2017-10-14T21:27:58Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Organisatorisches==&lt;br /&gt;
Nachdem die Schlacht und ihre Folgen abgehandelt waren, konnten wir uns nun anderen mehr oder minder dringlichen Angelegenheiten zuwenden. Zunächst einmal war da die Issaries-Händlerin Jarnanale die Große, die vom Lichtbringer-Tempel in Runentor zu uns geschickt worden war. Nach einiger Beratung beschlossen wir, ihr die Aufnahme in den Steinschlangen-Clan im Rang einer Thanin anzubieten – der Clan würde also für ihren Lebensunterhalt sorgen und sie im Gegenzug für ihn Handel treiben und die magischen Pflichten eines Issaries-Initiaten für den Clan übernehmen. Dieses Angebot nahm Jarnanale auch an, da es sie reizte, am Aufbau des neuen Clans mitzuarbeiten. Es bleibt nun zu hoffen, dass die durch sie erwirtschafteten Gewinne für den Clan tatsächlich höher ausfallen als die Kosten für eine weitere Thanin.&lt;br /&gt;
&lt;br /&gt;
Insgesamt wurde der Tag zwischen der Schlacht und dem nächsten heiligen Tag des Baroshi geprägt durch die immer noch bevorstehende Geburt des Kindes von König Brovil und Königin Leana, die schon seit der Schlacht in den Wehen lag. Esras Untersuchung ergab, dass die Geburt (natürlich) am Baroshi-Tag erfolgen würde, hinterließ aber ein ungutes Gefühl bei Esra: irgendetwas Finsteres war damit verbunden, und auch die Prophezeiung der Entarios ließ nichts Gutes ahnen. Zunächst aber befasste sich Esra mit den drei Eisentöpfen aus der Sazdorf-Zwergenmine – Oma Erny konnte darüber nichts sagen, war aber auch durch andere Dinge etwas abgelenkt. Piku der Eisenschmied vermochte nach einer Untersuchung zu sagen, dass die Töpfe von den Mostali für den Eigengebrauch angefertigt worden waren und durch die Sicherstellung einer hohen Nahrungsqualität zur Arbeitsmoral der Zwerge beitragen sollten. Esra braute dann einen schmerzlindernden Trank für Leana in den Töpfen, und dieser wirkte zumindest so, wie er sollte – zusätzliche magische Qualitäten ließen sich aber nicht erkennen.&lt;br /&gt;
&lt;br /&gt;
Auch über die Nutzung der restlichen Eisengegenstände wurde entschieden: die Säge ging zur Nutzung an den Clan, ein Schwert an Kartas als Champion der Königin, Berkos wollte sich von Piku einen Eisenschild und eine Armbrust mit Eisensehne fertigen lassen, Rodrik wünschte vom Eisenschmied eine magische eiserne Speerspitze – alle Neuanfertigungen würden aber erst nach dem Baroshi-Tag begonnen werden können.&lt;br /&gt;
&lt;br /&gt;
==Kampf gegen Chaos, Variante I: Oger==&lt;br /&gt;
Am [[Baroshi]]-Tag (25. Tag der Feuerzeit) verkündete unser Erdgott, was das Ziel des diesmaligen Kreuzzugs gegen [[Chaos]] sein würde: wir sollten eins der Dörfer der Oger angreifen und vernichten. Die waffenfähigen Mitglieder des Clans zogen also aus, während die Alten und Kinder sowie die meisten Frauen zurückblieben, darunter Merna, die den Schutz des Dorfes in der Abwesenheit der Krieger übernahm, und Esra, die die Geburtshilfe bei Leana leitete, immer noch von Sorgen geplagt.&lt;br /&gt;
&lt;br /&gt;
Der Heerzug fand bald das von Baroshi designierte Dorf und begann den Angriff, der erstaunlich einfach gelang – das Dorf wurde eingenommen und seine Bewohner dem Schwert überantwortet. Dann jedoch traten Komplikationen auf: angesichts zahlreicher blutbesudelter Ogerleichen konnte Narala ihren Blutdurst nicht mehr zähmen, und weder gutes Zureden noch zunehmend stärkere Schläge auf den Hinterkopf konnten sie abhalten (oder bewusstlos schlagen). Zugleich meldete der Falke eines unserer Jäger und Kundschafter, Glein, dass eine große Anzahl weiterer Kämpfer auf das Dorf anrücke – offensichtlich weitere Oger, die als Verstärkung kamen. Gegen diese mussten wir nun also auch kämpfen: dabei zog sich Glein auf das Dach eines Hauses zurück, um von dort mit Unterstützung seiner Windmagie die Oger mit dem Bogen zu beschießen; er traf aber versehentlich stattdessen Neala, die dadurch nicht nur verletzt, sondern auch wütend auf Glein wurde. Von den Ogern nämlich wurde sie dank ihrer verbergenden Illusionsmagie gar nicht bedroht, so dass sie ihnen eifrig in den Rücken fallen konnte und mit durchschnittenen Sehen und ähnlichen Schleichangriffen zum Kampf beitrug. Narala war durch ihr Bluttrinken so abgelenkt, dass sie an diesem Kampf gar nicht teilnehmen konnte; sogar den Oger, der an der Leiche knabberte, die sie leertrank, ignorierte sie. Berkos zerschmetterte mit seinem Flammenhammer jede Gegenwehr und führte so seine Truppe zum Sieg, und ähnlich kombinierte Rodrik seine Speerkampfkunst mit taktischer Führungsstärke, so dass auch er seine Truppe siegreich führte. So war der Kampf bald gewonnen, und die Oger entweder erschlagen oder auf der Flucht. Nachdem wir das Chaosgezücht verbrannt hatten, konnten wir ohne Probleme nach Rodrikstadt zurückkehren.&lt;br /&gt;
&lt;br /&gt;
Dort war unterdessen die Geburt vollendet worden, und Mutter und Kind lebten. Dann jedoch bemerkte eine der Hebammen ein gravierendes Problem: das Kind war Linkshänder, was bedeutete, dass es entweder chaotisch oder irgendwie drachisch war – alle normalen Wesen Gloranthas sind Rechtshänder. Damit aber würde das Kind irgendwann zu einer Bedrohung des Clans heranwachsen, auch wenn es nicht selbst böse werden würde, und Unglück über uns bringen. Damit stand Esra nun vor einer schweren Entscheidung: würde sie die Traditionen brechen und das Leben auch dieses Kindes respektieren und wahrscheinlich eine Gefahr für den Clan heranwachsen lassen, oder würde sie den alten Bräuchen folgen und ein (noch) unschuldiges neugeborenes Kind töten lassen? Leana war nach der schweren Geburt zu erschöpft, um selbst Entscheidungen zu treffen, und die anderen Frauen richteten sich nach der Führung von Esra. Schweren Herzens ließ sie das Kind dann töten, und rasch wurde der Befehl ausgeführt, so dass der heimkehrende Heerzug schon vor vollendeten Tatsachen stand.&lt;br /&gt;
&lt;br /&gt;
Daher war die Stimmung auch eher gemischt, dennoch ließen wir uns nicht von einer kleinen Siegesfeier abbringen. Dabei endete ein Trinkwettbewerb zwischen Berkos und Rodrik diesmal in einem epischen Unentschieden, und Neala versuchte vergeblich, Leute beim Würfelspielen abzuzocken – da sie inzwischen jeder im Clan kannte, war niemand so dumm, mit ihr zu spielen.&lt;br /&gt;
&lt;br /&gt;
==Heilungsversuche, neue Waffen und Streitigkeiten==&lt;br /&gt;
Auch in einer anderen Hinsicht hatte Neala Pech: Esra war durch ihre traumatische erzwungene Entscheidung so durch den Wind, dass ihr die Heilung von Nealas Pfeilwunde gründlich misslang und sie unbeabsichtigt sogar noch weiteren Schaden verursachte – hier blieb nur noch die Zeit als Heilerin. Eine andere Art von gescheitertem Heilungsversuch musste Erissa Marn verzeichnen, als sie von Rodrik auf Narala angesetzt wurde, um deren unnatürlichen Blutdurst zu kurieren: selbst die Kräfte der Chalana Arroy-Geweihten reichten dafür nicht aus. Im Verlauf der nächsten Woche ließ sich Rodrik von Piku dann tatsächlich eine magische eiserne Speerspitze schmieden, und damit die Magie funktionierte, musste er ihm bei seinen Schmiederitualen assistieren. Die fertige Speerspitze hatte in der Tat die gewünschte Wirkungen (sie „durchbohrt Feinde wie eine schmerzliche Wahrheit“), ein Nebeneffekt aber war gänzlich unbeabsichtigt: Rodrik fühlte, dass seine Nähe zu seinem Gott Lhankor Mhy (ausgedrückt in der Stärke seiner Wahrheitsrune) abgenommen hatte, da er an fremdartigen Zeremonien teilgenommen hatte – manche würden gar von „dämonischen Zeremonien“ sprechen. Daran war nun aber nichts mehr zu ändern, und Rodrik beschloss, durch besondere Leistungen wieder in die Gunst seines göttlichen Herren zu gelangen.&lt;br /&gt;
&lt;br /&gt;
Berkos ließ sich von Piku wie geplant eine eiserne Armbrustsehne schmieden, doch das Ergebnis war nicht zufriedenstellend. Allerdings war am fertigen Produkt nichts mehr zu retten, und allenfalls ein gänzlich neuer Schmiedeversuch könnte eine bessere Waffe fertigen.&lt;br /&gt;
&lt;br /&gt;
Neala wollte sich unterdessen für ihre Pfeilwunde rächen und sang lunare Lieder vor dem Fester von Glein, einem traditionellen Orlanthi und rabiatem Lunarenhasser. Als Antwort wurde sie von ihm mit Bier übergossen, da ihre Reflexe doch nicht so gut waren, wie sie gedacht hatte (womit die Verletzung auch etwas zu tun gehabt haben könnte). Glücklicherweise nahm diese Vendetta aber keine schlimmeren Formen an, die den Frieden von Clan und Dorf gestört hätten.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ein Dorf, wo die Sonne nicht scheint==&lt;br /&gt;
Nachdem wir uns so mit mehr oder weniger Erfolg erholt und neu gerüstet hatten, beschlossen wir auf Rodriks eindringliches Bitten hin, dem Gelehrten bei seiner Queste zur Weihe für Lhankor Mhy zu helfen. Dafür mussten wir nach Norden in den Stinkenden Wald reisen, wo Minaryth Purpur und Murius der Gelehrte das „wenig gastfreundliche“ Dorf gefunden hatten, in dem die Sonne nicht schien. Am 33. Tag der Feuerzeit brachen wir auf, und zwar auf dem direktem Weg: diejenigen von uns, die klettern konnten, erklommen die Klippen der Schlangenpfeifensenke und halfen den Anderen (Esra, Narala) empor. Glein begleitete die Retter, und mit den Aufklärungsflügen seines Falken fanden wir nach zwei Tagen tatsächlich das gesuchte Dorf.&lt;br /&gt;
&lt;br /&gt;
Diesem näherten wir uns nun sehr vorsichtig, denn Murius Äußerung von der „mangelnden Gastfreundschaft“ der Dörfler konnte ebenso gut bedeuten, dass sie mordlüsterne, alle Fremden hassende Irre waren (mehr noch als einfach traditionelle Orlanthi). Es stellte sich rasch heraus, dass tatsächlich in der Gegend um das Dorf herum kaum Licht zu finden war, da die Sonne und der Mond fehlten; zugleich war es aber auch keine tatsächliche Dunkelheit, und die Sterne waren durchaus zu sehen. Ein Flug des Falken konnte auf keine einfach geometrische Form des Feldes der Lichtlosigkeit hinweisen, und auch die Höhe schien unbegrenzt. Als wir aber zu Fuß die Grenze von normalem Licht und seinem Fehlen abgingen, erkannten wir anhand von Grenzsteinen bald den genauen Umfang der Lichtlosigkeit: sie erstreckte sich genau über den Clanlanden dieses Dorfes, ihre Ursache musste also in diesem Clan zu finden sein.&lt;br /&gt;
&lt;br /&gt;
Daher betraten wir dann auch das Dorf, eine typische Orlanthi-Siedlung, die allerdings etwas ungepflegt und heruntergekommen war, und auch die Felder zeigten sich aufgrund von Lichtmangel sehr karg. Dazu passten auch die Bewohner, die einfach nur apathisch herumlungerten und uns meistenteils ignorierten. Wir suchten also das Haus des Jarls auf, größer, aber nicht besser im Schuss als die anderen, und fanden ihn auf seinem Thron sitzend vor. Er war nun ein ebenso jämmerliches Bild wie der Rest des Dorfes, gleichgültig, verwahrlost und nicht besonders helle. Er begrüßte uns zwar, doch nicht mit dem traditionellen Orlanthi-Gruß, und im Gespräch konnten wir erfahren, dass ihm sowohl Götter als auch Licht völlig fremde Konzepte waren und er auch von Amt und Stellung eines Jarls keine Vorstellung hatte. Die Geschichte kannte er auch nicht, weder der Welt noch des Drachenpasses noch des Dorfes, und als (andere) wichtige Persönlichkeiten des Dorfes konnte er nur eine Heilerin anbieten. Neala freundete sich daraufhin mit einigen Kindern an und lockte sie aus dem Dorf ins Licht, was diese mit nur mäßiger Begeisterung als neue Sache zur Kenntnis nahmen; dabei erfuhr sie auch, dass die Dörfler anscheinend nicht die Runen der Götter trugen. Von diesem Zeichen von Gottesferne angespornt suchten Narala und Esra nach Tempeln, und fanden schließlich auf einer Hügelkuppe die Ruinen eines Orlanth-Windtempels. Des Weiteren beobachteten wir, dass einige Skelette herumlagen, offenbar waren die Toten dort verwest, wo sie gestorben waren, und auf Befragen gaben die Dörfler tatsächlich an, dass sie keine Begräbnisrituale kannten. Auch hockten einige der Dorfbewohner hühnerartig auf dem Boden und pickten im Dreck herum – diesen schien jeglicher Verstand zu fehlen. Im Gespräch mit dem Jäger des Dorfes, der immerhin gelegentlich auf der Jagd die Zone der Lichtlosigkeit verließ und insgesamt etwas heller als der Rest war, erfuhren wir, dass der Orlanth-Tempel seinerzeit gezielt zerstört worden war, auch wenn er keine Gründe dafür angeben konnte; auch beobachteten wir, dass keine Kinder jünger als zehn Jahre waren, was ein mögliches Datum für den Eintritt des bestehenden Zustandes nahelegte. Ebenso lehrten wir, dass die geistlosen Dorfbewohner offenbar plötzlich in diesen Zustand eintraten, ohne dass der Grund bekannt sei, und dass nur Ältere betroffen seien.&lt;br /&gt;
&lt;br /&gt;
Nun versuchten wir auf verschiedene Weisen, zu den Dörflern durchzudringen und sie aus ihrer Teilnahmslosigkeit zu erwecken: Glein versuchte, sie das Würfelspiel zu lehren, Narala sprach mit der Heilerin, die aber ebenso träge war wie alle anderen, und als Narala ihr voll Ungeduld eine Ohrfeige gab, kommentierte sie zwar, dass sie dies nicht möge und daher auch Narala nicht mehr möge, zeigte aber keine Anzeichen von wirklicher Gefühlsregung. Glein und Esra suchten Essen für eine Mahlzeit zusammen und kochten für die Dorfbewohner (in einem Eisentopf, was die von den Zwergen beabsichtigte Moralsteigerung nutzen sollte), was von vielen der Dörfler tatsächlich dankbar angenommen wurde. Esra versuchte, durch das Vorleben von Freude am Essen und Trinken auch bei den apathischen Dörflern Lebensfreude zu wecken, war aber nur mäßig erfolgreich. Besser erging es ihr, als sie einen Ernalda-Tanz begann: einige der Frauen schienen sich von früher daran zu erinnern und versuchten, die Schritte nachzumachen, was ihnen aber nicht wirklich gelang. So wie Esra eine rudimentäre Verbindung zu Ernalda wachgerufen hatte, versuchte nun auch Neala, eine mögliche Eurmal-Verbindung wachzurufen, indem sie beim Würfelspiel sehr offensichtlich schummelte und so das Konzept des Mogelns demonstrierte; doch anscheinend gab es (glücklicherweise) keine Eurmali im Dorf. Berkos erzählte Sagen, Legenden und Geschichtsereignisse; dies fanden die Dörfler zwar spannend, aber völlig unbekannt – selbst die [lunares Imperium|Lunaren]] waren ihnen gänzlich fremd.&lt;br /&gt;
&lt;br /&gt;
Es war dann Narala, die des Rätsels Lösung fand: dies waren die Folgen einer gescheiterten Lichtbringer-Queste – deren Scheitern hat ja zur Folge, dass die Sonne für den Clan nicht aufgeht und die Verbindung zu den Göttern erlischt. Doch wie war das Problem zu beheben? Wir selbst konnten allein die Lichtbringer-Queste nicht durchführen, und die Dorfbewohner hatten offensichtlich die notwendigen Talente nicht (mehr). Rodrik wirkte dann über neun Stunden seinen Zauber Gegenstandskunde, verstärkt dadurch, dass er eine seiner Abschriften als Opfer an Lhankor Mhy verbrannte. Er sah die Ereignisse im Orlanth-Tempel bzw. dessen Ruine im Laufe der letzten 20 Jahre, darunter auch die gezielte Zerstörung des Tempels. Interessanterweise aber wurde diese von einem mit Roben bekleideten Mann geleitet, der offensichtliche Deformierungen aufwies und nicht unter den Dörflern zu finden war. Die Entstellungen und die Vernichtung eines Tempels legten nahe, dass es sich um einen Agenten des Chaos handelte, und damit auch, dass er irgendwie auch für das Scheitern der Lichtbringer-Queste verantwortlich gewesen war. Als wir im Dorf nach ihm fragten, erfuhren wir, dass er ein Fremder aus dem Norden sei, der gelegentlich zu Besuch käme und sich nur als „die Stimme seines Herren“ bezeichnete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kampf gegen Chaos, Variante II: Anhänger des Thanatar==&lt;br /&gt;
Unser nächster Schritt musste es nun also sein, diesen Chaos-Schergen aufzuspüren, in der Hoffnung, bei ihm mehr über Ursachen und mögliche Abhilfen des Desasters im Dorf zu erfahren. Als wir Gleins Falken zu einem Erkundungsflug losschickten, konnte er im Norden tatsächlich eine Gruppe von Menschen bei einem Ritual beobachten, vermutlich die Verbündeten des mysteriösen deformierten Robenmannes. Während Esra im Dorf blieb, um einen Ernalda-Tempel wieder aufzubauen und einen Kräutergarten anzulegen, soweit dies ohne Sonnenlicht möglich war, brachen wir anderen nach Norden auf, auf der Suche nach den mutmaßlichen Chaosanhängern.&lt;br /&gt;
&lt;br /&gt;
Nach einer Reise von einem Tag kamen wir tatsächlich in ein Gebiet, welches Spuren menschlichen Wirkens aufwies, nämlich in Mustern aufgestellte Steinhaufen, deren Anordnung bei Rodrik Unbehagen auslöste – sie waren klar Ausdruck eines verderblichen Geistes. Vorsichtig schickten wir also zunächst Neala vor, damit sie unter der Unsichtbarkeit der Illusionsrune verborgen schleichend die Lage erkunde. Sie traf dann auch auf drei robentragende Männer, die sie aufgrund ihrer durch ihre Illusion hindurch sofort entdeckten und Anstalten trafen, sie zu ergreifen. Nealas Fluchtversuch endete kläglich, und sie wurde ergriffen; nur knapp konnte sie noch einen Hilferuf ausstoßen. Diesen hörte Glein, und so stürmten wir allesamt zur Rettung durch Frontalangriff. Wir trafen unmittelbar vor einer Treppe hinab irgendeine Art von unterirdischem Komplex auf die Männer, und Berkos umging ihre Flanke derart, dass er ihnen den Weg nach unten abschnitt, ebenso einem vierten Robenträger, der just von dort die Treppe hinaufgekommen war.&lt;br /&gt;
&lt;br /&gt;
Der folgende Kampf war kurz und blutig, ein Mann ging unter Pfeilen von Narala und Glein zu Boden, einem anderen wurde von Berkos der Schädel zertrümmert, ein dritter von Rodriks nun magischem Speer durchbohrt. Damit blieb nur noch der letzte, und dieser zog unter seiner Robe einen abgetrennten menschlichen Kopf hervor und begann die Worte eines magischen Rituals. Doch bevor er dieses beenden konnte, setzen dem Zauber und seinem Leben zwei weitere Pfeile ein blutiges Ende.&lt;br /&gt;
&lt;br /&gt;
Nur einer von ihnen lebte jetzt noch, und der verschloss sich vor jeder Befragung: er beschimpfte Rodrik als einen Verräter und spuckte ihm Blut ins Gesicht (das dann von Narala mit der Zunge liebevoll gesäubert wurde), woraufhin wir ihn ebenfalls erschlugen und die Leichen dann in einem nahen Gebüsch versteckten. Rodrik war nun klar, um was für Leute es sich hier handelte: es waren Anhänger des Chaosgottes Thanatar, einem düsteren Zerrbild von Gelehrtengöttern wie Lhankor Mhy oder Irripi Ontor, dem nur verkommene machtgierige Weise dienten, indem sie Wissen auf magischem Wege raubten. So konnten sie einem Menschen seine Kenntnisse und Erfahrungen durch einen Zauber stehlen (dies war offenbar den nun völlig geistlosen Dorfbewohnern widerfahren) oder den Geist eines Opfers in seinem abgetrennten Kopf einsperren, wo es ihnen dann mit seinem Wissen und seinen magischen Gaben zu Dienste sein musste, was offenbar der letzte der soeben bezwungenen Thanatari praktiziert hatte. Auf jeden Fall hatten sie keine Gnade verdient und konnten auch keine erwarten. Bevor wir aber ihr Höhlenversteck stürmten, erlöste zunächst Rodrik mit einem kurzen Ritual die drei gefangen Köpfe aus dem Besitz des toten Thanatari und schenkte ihnen so die Gnade des Todes.&lt;br /&gt;
&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
* [[Robins Sartar Serie]]&lt;br /&gt;
* [[Abenteuer Sartar 058]]&lt;br /&gt;
* [[Abenteuer Sartar 060]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Doraddi</id>
		<title>Doraddi</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Doraddi"/>
				<updated>2017-10-14T21:18:51Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Doraddi_Warrior.jpg|miniatur|A warrior chief of the Doraddi.]]&lt;br /&gt;
The Doraddi are a people closely related to the [[Fonrit]]ans. However, they have a primitive culture, living of hunting and gardening. They don&amp;#039;t have cities and most of all they don&amp;#039;t practise slavery. Instead they worship their old gods and their feeble spirits. Individually they are as capable as any Fonritan. The reason why they eke out their miserable existence is that they never embraced Ompalam and his divine rule of slavery.&lt;br /&gt;
&lt;br /&gt;
On the other hand this makes them an easy target. Although the Doraddi have some brave warriors, they usually fight only in family and tribal units. Therefore many Doraddi can be found on the Fonritan slave markets.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Fonrit]]&lt;br /&gt;
* [[Hannah&amp;#039;s Fonrit Serie]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* HeroQuest Voices from a Doraddi point of view &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Tales of the reaching Moon, issue 11, 1994&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Drachenbrut</id>
		<title>Drachenbrut</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Drachenbrut"/>
				<updated>2017-10-14T21:08:47Z</updated>
		
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&lt;hr /&gt;
&lt;div&gt;==Allgemeines==&lt;br /&gt;
Die Drachenbrute sind fremdartige Lebewesen. Sie entwickeln sich in mehreren Lebensstadien, and deren Ende sie zu echten Drachen werden - offensichlich (und glücklicherweise) erreichen aber nur wenige Drachenbrutler diese letzte Stufe. Ihre Denkeweise und damit auch Motivationen sind fremdartig und für andere Rassen unverständlich - es mag sein, dass sie zu verschiedenen Zeiten auf die gleiche Äußerung mit einem Angebot zum Handel und mit einem Angriff reagieren. Ihre Sprache ist drakonisch, sie können sich aber auch telepathisch verständigen.&lt;br /&gt;
&lt;br /&gt;
==Siedlungsgebiete==&lt;br /&gt;
* In Sartar lebt die Drachenbrut in den Drachenbrut-Wildlanden zwischen dem Fernen Land im Norden und dem Hochlandmoor im Südwesten. Dort befindet sich auch ihre Stadt, Drachenauge. Andere Rassen, insbesondere Menschen, meiden diese Gegend, auch wenn die Bewohner von Dörfern an ihren Rändern mit den Drachenbrutlern Handel treiben.&lt;br /&gt;
* In [[Prax]] gibt es seit dem mysterösen Ereignis des Drachenbrut-Traumes 1539 eine größere Population von Drachenbrut in den Trümmern von Alt-[[Pavis]]. Was genau die Drachenbrut in den Trümmern tun, ist unbekannt. &lt;br /&gt;
&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
* [[Rassen]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Estel_Donge</id>
		<title>Estel Donge</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Estel_Donge"/>
				<updated>2017-10-14T21:04:21Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Estel ist die Geliebte Fürst [[Temertain]]s. Sie stammt aus der Stadt Durnsa im Oronintal im Herzen des [[Lunres Imperium|lunaren Imperiums]]. Sie scheint keine offizielle Position zu bekleiden, doch ihr Einfluss auf den Fürsten ist offensichtlich enorm. Estel spricht fast akzentfreies Sartarisch und ist eine sehr empathische Person. Welche Fähigkeiten sie darüber hinaus hat, ist unbekannt. Ihre faszinierende Austrahlung unterstützt sie auf jeden Fall in allem, was sie tut. &lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
* Sartar: Kingdom of Heroes, 2012 &lt;br /&gt;
&lt;br /&gt;
[[Spezial:Kategorie]]: [[Kategorie:Person]] [[Kategorie:Lunar]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Lizenz_(alt)</id>
		<title>Lizenz (alt)</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Lizenz_(alt)"/>
				<updated>2017-10-14T21:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Woodcut-rigsdal.jpg|miniatur|May Rigsdal protect this website. Rigsdal is the night watch. Motionless, tireless and loyal he stands in the sky to watch over Orlanths stead. Whatever happens he will always keep one eye open.]]&lt;br /&gt;
Even though this is a Wiki, using its content has some restrictions. Unless specifically mentioned all articles and data are copyrighted by Humakt e.V., the owner of this website. We would be delighted if you wanted to use any of this website&amp;#039;s material for your own publications. Please be so fair to ask for our permission first.&lt;br /&gt;
&lt;br /&gt;
The following copyrights are not infringed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Humakt.com&amp;#039;&amp;#039;&amp;#039; uses trademarks and/or copyrights owned by Moon Design Publications LLC, which are used under Moon Design Publications’s Fan Material Policy. We are expressly prohibited from charging you to use or access this content. Humakt.com is not published, endorsed, or specifically approved by Moon Design Publishing. For more information about Moon Design Publications and Moon Design Publications products, please visit www.glorantha.com.&lt;br /&gt;
* The Orlanthi deity images by Simon Bray used on this web site are copyright © 2000-2004 by Issaries, Inc. and are used with permission.&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=YGWV</id>
		<title>YGWV</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=YGWV"/>
				<updated>2017-10-14T20:52:44Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Woodcut-cat.jpg|miniatur|Katzen sind heilige Tiere [[Orlanth]]s und stammen alle von seinem Halbbruder [[Yinkin]] ab. Sie können kleiner als normale Hauskatzen sein und größer als ein Luchs. Hunde hingegen werden im [[Königreich Sartar]] verabscheut. Der [[Grauhund-Sippe]] sagt man jedoch nach, er würde Hunde züchten.]]&lt;br /&gt;
Jede Fantasywelt gibt Rollenspielern die Möglichkeit die Welt nach ihren Bedürfnissen und ihrem Geschmack anzupassen. Manche Autoren tun dies mehr, manche weniger. Bei manchen bekommt man leicht das Bauchgefühl vermittelt, man spiele „falsch“. Die Welt Glorantha hingegen war seit seiner Schöpfung Ende der 1960er Jahre anders. Seit Beginn legt der Erfinder Greg Stafford großen Wert darauf, dass es nicht nur erlaubt sondern gewünscht ist, dass jede Spielerunde ihr eigenes Glorantha erschafft. YGWV (Your Glorantha Will Vary): Dein Glorantha wird anders sein.&lt;br /&gt;
&lt;br /&gt;
Humakt.com ist daher ausdrücklich nicht offiziell. Der Inhalt basiert auf verschiedenen Rollenspielrunden, in denen ich spiele oder leite.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Humakt.com&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* soll den Spielern von Rollenspielrunden ermöglichen auch zwischen den Spieleabenden etwas über Glorantha zu erfahren.&lt;br /&gt;
* soll anderen Spielern und Erzählern die Möglichkeit geben deutschsprachige Informationen über Glorantha zu finden.&lt;br /&gt;
* soll jedem Menschen, der/die möchte, die Möglichkeit geben etwas zu Humakt.com und damit auch zu Glorantha beizutragen.&lt;br /&gt;
* soll Spaß machen. &lt;br /&gt;
&lt;br /&gt;
==Offizielles Glorantha==&lt;br /&gt;
* [[http://www.chaosium.com Chaosium Inc.]], offizieller Herausgeber von der Welt Glorantha und dem Rollenspiel-System HeroQuest (sehr zu empfehlen!) &lt;br /&gt;
&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
* [[Glorantha]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Block</id>
		<title>Block</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Block"/>
				<updated>2017-10-14T20:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Wahrstein==&lt;br /&gt;
Wahrstein ist die ursprüngliche Substanz der Welt und die Essenz aller anderen Materialien. Einige vermuten, dass es sich dabei um den Körper des Gottes Stein handelt, einem Kind von Ga (Erde) und Acos (Gesetz). Die Nadel bestand zu einem großen Teil aus Wahrstein. Als der Palast-Berg explodierte wurde viel Wahrstein zu Staub, aber es blieb auch einiges erhalten. Das bekannteste Beispiel ist der Block in Prax.&lt;br /&gt;
&lt;br /&gt;
Wahrstein kann nicht bearbeitet werden und hat verschiedene Erscheinungsbilder: wie roter Marmor, wie Sandstein oder wie ein Feuersteinabschlag. Das bietet Fälschern natürlich großartige Gelegenheiten. Allerdings spürt jeder, der einen Wahrstein berührt, sofort die besondere magische Natur des Steines.&lt;br /&gt;
&lt;br /&gt;
Wahrstein ist um ein vieles mächtiger als Kristalle, zeigt aber ähnliche magische Qualitäten. So kann es Zauber speichern und Magie verstärken.&lt;br /&gt;
&lt;br /&gt;
[[Chaos]], Geistermagie und Spruchzauberei hat keinen Effekt auf Wahrsteine.&lt;br /&gt;
&lt;br /&gt;
===Adamant===&lt;br /&gt;
Adamant ist bearbeiteter verfeinerter Wahrstein. Das Geheimnis um die Herstellung von Adamant ist jedoch verloren, da alle Götter die diese Techniken beherrschten nun tot sind.&lt;br /&gt;
&lt;br /&gt;
Bekannte Artefakte aus dem Material sind&lt;br /&gt;
* das Unzerbrechliche Schwert&lt;br /&gt;
* die Unsterbliche Krone von Oronin&lt;br /&gt;
* die Sieben Geschosse von Felster (Schleudersteine) &lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
* Elder Secrets, Secrets Book 40&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Garguna</id>
		<title>Garguna</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Garguna"/>
				<updated>2017-10-14T20:27:05Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Garguna_ruins_after_the_Skyfall.png|miniatur|This is still a typical secene in Garguna, where whole areas have been devastated by the [[Skyfall]]. Sometimes only single buildings kept standing, while the rubble was later salvaged others.]]&lt;br /&gt;
Garguna is a city in Afadjann in [[Fonrit]]. Until recently Garguna has been the biggest city in all [[Glorantha]], with more than 100.000 inhabitants. Then the city was struck the the [[Skyfall]], an event of cosmic proportions when fire rained down from the sky and laid Garguna to Ashes. Almost half its polulation died during the Skyfall and the days afterwards.&lt;br /&gt;
&lt;br /&gt;
Since then people have tried to rebuild their city, starting with the harbour that used to be the biggest in the world. The [[Attendants of a great Afadjann]] help in reconstruction by controlling and directing the timber and stone trade in the city and by buying property to build new houses. Still it will probably take years until Garguna will shine again in splendour. &lt;br /&gt;
&lt;br /&gt;
[[Datei:Garguna masarin islands.png|miniatur|Garguna lies in the Baruling river delta. Hence the daily life is more influenced by water ways than in any other city in Afadjann. Some of the masarin even have their own islands in the middle of the city.]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Guide to Glorantha&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Zistor</id>
		<title>Zistor</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Zistor"/>
				<updated>2017-10-14T20:21:42Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zistor ist der ehemalige Maschinengott der [[Götterforscher]], welcher von diesen nach ihren Vorstellungen und Wünschen erschaffen wurde und sie die Welt durch eine mathematische und strukturierte Art und Weise sehen ließ. Die Götterforscher empfanden ihn dabei dem Gott der Zwerge [[Mostal]] nach und bauten eine gewaltige Maschine aus Metall und Kabeln, welche die Kraft eines Gottes hatte, allerdings kein lebendes Wesen war. Das Zentrum des Glaubens an Zistor war die Maschinenstadt, wo die Anhänger sprichwörtlich ein Teil des Systems ihrer Maschine wurden.&lt;br /&gt;
&lt;br /&gt;
==Geschichte==&lt;br /&gt;
Aus Sicht der [[Mostali]] und [[Orlanth]]i und einiger anderer Kulte, erschufen die Zistoriten, wie die Anhänger Zistors sich nannten, ihren Gott angeblich ohne jegliche Ehre. Sie sahen es als einen Frevel gegenüber ihrem eigenen Gott und versuchten mit diesen Gerüchten den Glauben an Zistor zu schwächen. Trotzdem fand der Maschinengott immer mehr Anhänger, tausende folgtem ihm bereits in seinem Glauben, als er bei der Eroberung Esrolias erschien und an vorderster Front die Mauern der Städte einriss. Als der Glaube der Zistoriten immer stärker wurde, begann der Anfang und zugleich das Ende Zistors: Er wurde lebendig und zu einem echten Gott. Die Feinde der Maschinenstadt fingen nun an zu handeln, denn Zistor wurde zu mächtig und stellte aus Sicht der Orlanthi und Mostali eine Bedrohung für die gesamte Welt dar. Sie glaubten, er könnte das Gleichgewicht des Universums aus den Fugen reißen und erhielten nun auch die Unterstützung ihrer [[Götter]] im Kampf gegen Zistor. So kam es zu dem Zusammenprall von zwei mächtigen Armeen: Die eine Seite wurde von Orlanth und Mostal angeführt, die andere Seite von Zistor, welcher sich mutig seinen Feinden stellte, doch letztendlich unterlag.&lt;br /&gt;
&lt;br /&gt;
In dieser Schlacht wurde er von den beiden Göttern besiegt und getötet, Mostal nahm ihn daraufhin auseinander. Dies stellte das Ende Zistors und der Zistoriten da.&lt;br /&gt;
&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
* Götter &lt;br /&gt;
&lt;br /&gt;
[[Spezial:Kategorien]]: [[Kategorie:Götter]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Prax</id>
		<title>Prax</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Prax"/>
				<updated>2017-10-14T20:11:38Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Klammern verschoben&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Prax.jpg|miniatur|Das bedeutendste Wahrzeichen in Prax ist der Block. Dieser riesige Monolith fiel während der [[Zeit|Großen Dunkelheit]] vom Himmel herab und begrub den Teufel unter sich. Seither wird der Block von den fanatischen Kriegern von [[Urox]], dem Sturmbullen, beschützt. Sie verteidigen ihr Heiligtum sowohl gegen, die den Teufel wieder ausgraben würden, als auch gegen Abenteurer, die hoffen einen kleinen Splitter des magischen Wahrsteins zu erlangen.]]&lt;br /&gt;
&lt;br /&gt;
==Lage==&lt;br /&gt;
Prax liegt auf dem Kontinent [[Genertela]]: östlich des [[Königreich Sartar]], in den östlichen Ausläufern der Sturmberge beginnend, südlich der dunklen Berge von [[Dagori Inkarth]], westlich der Ödlande, auch &amp;quot;Generts Wüste&amp;quot; genannt, in die es im Geierland übergeht, und nördlich des Rozgali-Meers, einem Teil des großen Weltozeans.&lt;br /&gt;
&lt;br /&gt;
==Teile von Prax==&lt;br /&gt;
Prax besteht aus drei großen Teilen, von Westen nach Osten:&lt;br /&gt;
&lt;br /&gt;
* Steppe. Die eigentliche Steppe von Prax, die direkt östlich von Sartar liegt. Hier finden sich karge Steppen und völlige Wüstenregionen wie das Tote Land, aber auch das bergige Land der Eiritha-Hügel und der Teufelssumpf, ebenso wie vereinzelte Oasen und verlassene Ruinen aus dem Zweiten Zeitalter. Herausragendes Merkmal ist der gewaltige Block aus Wahrstein, unter dem [[Wakboth]], der Teufel, begraben liegt. &lt;br /&gt;
* Zola Fel. In dieser Steppe leben die meisten der verschiedenen Stämme der [[Prax-Nomaden]]. Das Tal des [[Zola Fel]], des Wiegenflusses. Hier wohnt der größte Teil der Bevölkerung von Prax, mit Menschen aus verschiedenen Kulturen; auch die meisten Nichtmenschen der Region findet man im Wiegenflusstal. Hier finden sich, entlang des Flusslaufes von Norden nach Süden,&lt;br /&gt;
** die Grafschaft [[Pavis]] mit ihren sartarstämmigen Bewohnern,&lt;br /&gt;
** die Sonnengrafschaft mit ihren Yelmalio-Anhängern,&lt;br /&gt;
** die Schenkungslande mit ihren Siedlern, die zwangsweise aus dem lunaren Imperium hierher umgesiedelt wurden,&lt;br /&gt;
** das sumpfige Delta des Flusses mit der lunaren Hafenstadt Corflu. &lt;br /&gt;
* Geierland. Das Geierland, eine sehr karge Steppe, die im Osten in die endlose Wüste übergeht. Hier leben auch einige Stämme der Prax-Nomaden, aber auch Stämme von [[Broo]]. &lt;br /&gt;
&lt;br /&gt;
===Orte===&lt;br /&gt;
(noch leer]&lt;br /&gt;
&lt;br /&gt;
==Politik==&lt;br /&gt;
Prax gehört zum [[Lunares Imperium|lunaren Imperium]] und wird von einem Governeur in Neu-[[Pavis]] verwaltet. Die Sonnengrafschaft ist ein Verbündetenstaat der Lunaren, aber zumindest offiziel selbstregiert. Die Nomaden wurden von den Lunaren aus dem Wiegeflusstal in die kargen Steppen verdrängt, bis auf die Zobelantilopen-Nomaden, die sich den Lunaren angeschlossen haben. Sowohl unter den Nomaden als auch unter der sesshaften Bevölkerung der sartarstämmigen [[Orlanth]]i der Grafschaft Pavis gibt es Freiheitsbestrebungen und Umsturzpläne gegen die Lunaren; über bloßes Gerede sind diese aber noch nicht hinausgekommen (auch wenn sich [[Kallyr Sternenstirn]] angeblich in Prax versteckt halten soll).&lt;br /&gt;
&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
* [[Glorantha]] &lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
* Guide to Glorantha &lt;br /&gt;
&lt;br /&gt;
[[Spezial:Kategorien]]: [[Kategorie:Prax]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Yinkin</id>
		<title>Yinkin</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Yinkin"/>
				<updated>2017-10-14T19:56:36Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Woodcut-cat.jpg|miniatur|Schattenkatzen können in [[Glorantha]] sehr unterschiedliche Formen, Farben und Größen annehmen. Sie reichen von kleinen Hauskatzen bis zu großen Luchsen. Schattenkatzen haben ihren Namen, weil sie lautlos und unsichtbar wie ein Schatten sind.]]&lt;br /&gt;
Yinkin ist der Katzengott und Halbbruder von [[Orlanth]]. Yinkin, seine Schattenkatzen und seine menschlichen Anhänger lieben die Jagd, die Wildnis, Sex und Abenteuer. Yinkin hat mehr Kinder gezeugt als er selbst aufzählen könnte. Viele seiner Kinder haben eigene Heldentaten vollbracht, deren spezielle [[Magie]] über Unterkulte von Yinkin genutzt werden kann.&lt;br /&gt;
&lt;br /&gt;
Yinkin ist sehr loyal zu Orlanth und hat ihm schon oft durch seinen Spürsinn geholfen. Dafür beschützt Orlanth seinen kleinen Halbbruder, wenn der mal wieder von [[Urox]] oder dem Hund angegriffen wird.&lt;br /&gt;
&lt;br /&gt;
==Gottestaten==&lt;br /&gt;
Gottestaten sind mächtige Rituale bei denen ein Geweihter die Taten eines Gottes oder Helden nachmacht, um dessen Magie nutzen zu können.&lt;br /&gt;
&lt;br /&gt;
===Harmloser Alusar===&lt;br /&gt;
Während der Götterzeit war Orlanth viel unterwegs, um Krieg zu führen. Alusar, ein Sohn Yinkins, begleitete ihn oft auf seinen Reisen. Alusar war dabei Orlanths bester Späher, der Feinde und Gelände auskundschaftete. Alusar war sehr geschickt darin zu sehen, zu riechen und zu hören ohne von seinen Feinden gesehen, gerochen oder gehört zu werden. Einmal jedoch begab es sich, dass er eine fremde Tula auskundschaftete als die feindliche Sippe gerade wieder heimkehrte. Alusar hatte keine Chance sich zu verstecken oder wegzulaufen. So tat er das einzige, was ihm einfiel. Er legte sich offen auf den Dorfplatz und wartete. Das Heer des Feindes kam zurück und sah Alusar. Doch weil dieser keine Gefahr darstelle ignorierten sie ihn einfach. Die Feinde gingen schlichtweg um ihn herum und verrichteten ihre Dinge. Alusar stand langsam auf und ging gemütlich zwischen den Feinden durch das Dorf, um es weiter zu erkunden. Als er dann genug gesehen hatte, machte er sich auf den Rückweg, um Orlanth Bericht zu erstatten, der heilfroh war, seinen Gefährten wiederzusehen.&lt;br /&gt;
&amp;#039;&amp;#039;Diese Gottestat kann dafür genutzt werden, um von Feinden bemerkt aber ignoriert zu werden.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
* [[Yinka]]&lt;br /&gt;
* [[Yinkin der Schafhirte]]&lt;br /&gt;
* [[Der Bullenbrüller]]&lt;br /&gt;
* [[Schattenkatze]]&lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
* [[Sartar:Kingdom of Heroes]]&lt;br /&gt;
* [[Storm Tribe: The Cults of Sartar]]&lt;br /&gt;
* [[Book of Heortling Mythology ]]&lt;br /&gt;
&lt;br /&gt;
[[Spezial:Kategorien]]: [[Kategorie:Götter]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Urox</id>
		<title>Urox</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Urox"/>
				<updated>2017-10-14T19:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Uroxi-mit-Carnyx.jpg|miniatur|Die einzigen Krieger, die Hörnerhelme benutzen, sind die Anhänger von Urox. Sie zeigen auf diese Weise, dass sie wie ihr [[Gott]] Bullen im Kampf gegen das [[Chaos]] sind. Unüblich ist hingegen die Ausrüstung dieses Uroxi. Statt einer Carnyx-Trompete wird normalerweise eine große Waffe wie Schwert oder Axt getragen.]]&lt;br /&gt;
&lt;br /&gt;
Urox wird auch der Sturmbulle genannt. Er ist ein Bruder von [[Orlanth]], sein Wind ist der gnadenlose Sandsturm aus der Wüste, der auch Säure und giftiges Gas mit sich führen kann. Urox widmet sich wie kein anderer Gott dem Kampf gegen das Chaos, und es war nur durch sein Kämpfen, dass [[Wakboth]] der Teufel in der Großen Dunkelheit besiegt werden konnte. Urox verfällt oft in sinnlose Aggression und einen blinden Kampfrausch; nur [[Chalana Arroy]] kann ihn besänftigen. Urox macht sich oft einen Spass daraus, [[Yinkin]] zu quälen.&lt;br /&gt;
&lt;br /&gt;
==Der Sturmbulle in Prax==&lt;br /&gt;
[[Datei:Prax.jpg|miniatur|Der Block in Prax ist ein Zeichen für den Sieg von Urox über den Teufel. Er ist 5.200 Fuß hoch und damit schon von Weitem sichtbar.]]&lt;br /&gt;
Die [[Prax]]-Nomaden nennen Urox nur Stumbulle und verehren ihn als einen ihrer wichtigsten Götter. Er ist mit Eritha, der Mutter der Herden, verheiratet, und der Vater von [[Waha]], dem göttlichen Khan der Nomaden. In Prax kennt man die Anhänger des Sturmbullen als Sturmkhans, und sie werden als furchtlose Kämpfer gegen das Chaos geachtet. Sturmkhans und Uroxi der [[Sartar]]er können gut zusammenarbeiten (soweit tobende Berserker eben zusammenarbeiten können), besser als die meisten anderen Vertreter der beiden Völker.&lt;br /&gt;
&lt;br /&gt;
Der Block, der an der Stelle steht, an der Urox gegen den Teufel kämpfte, ist ein wichtiges Heiligtum für seine Anhänger.&lt;br /&gt;
&lt;br /&gt;
In den Grenzgebieten der Steppe von Prax leben die Himmelsbullen, heilige Tiere des Sturmbullen.&lt;br /&gt;
&lt;br /&gt;
==Siehe auch==&lt;br /&gt;
* [[Götter]]&lt;br /&gt;
* [[Mowak]]&lt;br /&gt;
* [[Himmelsbulle ]]&lt;br /&gt;
&lt;br /&gt;
[[Spezial:Kategorien|Kategorien]]: [[Kategorie:Prax]] [[Kategorie:Götter]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Ompalam</id>
		<title>Ompalam</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Ompalam"/>
				<updated>2017-10-14T19:28:00Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:Fonrit Slaves.jpg|miniatur|Ompalam&amp;#039;s rule and thereby the Fonritan society is based on slavery. Accordingly there is always a need for slaves, which are a valuable trading good. Most slaves come from among the blue skinned [[Veldang]], the primitive [[Doraddi]], or the barbarian tribes of [[Umathela]].]]&lt;br /&gt;
Ompalam is the god of coercion and slavery. He is widely worshipped in [[Fonrit]], where he is the supreme deity in [[Fonrit#Afadjann|Afadjann]] and Kareeshtu. Every inhabitant in those city confederations is considered at least a lay member.&lt;br /&gt;
&lt;br /&gt;
During the Gods War everybody wanted to be free and was willing to kill their neighbours for his own personal freedom. When the world was on the brink of destruction Ompalam gave it a new cosmic order. He made all living things slaves to the gods. Then he made all gods and goddesses slaves to himself. And finally he made himself slave to time itself.&lt;br /&gt;
&lt;br /&gt;
If a slave would be foolish enough to demand freedom, it would be answered with all power of the law, because freedom does not only corrupt society it would eventually lead to the destruction of the world. &lt;br /&gt;
&lt;br /&gt;
==Darleester==&lt;br /&gt;
Darleester the Noose is one of Ompalam&amp;#039;s most valuable slaves and a state cult in Afadjann. He invented the noose for his master&amp;#039;s slaves so that Ompalam could easily strangle any of them any time he wished.&lt;br /&gt;
&lt;br /&gt;
==Garangordos==&lt;br /&gt;
Garangordos is the bringer of civilisation who conquered the Veldang and built a new empire based on Ompalam&amp;#039;s divine rule. He gathered the 17 Glorious Ones and together the ventured on the Necklace of Live heroquest to recover ancient knowledge and restore civilisation. He recorded Ompalam&amp;#039;s law in The Garangrapha to make it comprehensible for mortal minds. Later he was killed by Jokotu but he is still one of the most important deities in Fonrit.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hannah&amp;#039;s Fonrit Serie]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.glorantha.com/docs/ompalam/ Glorantha Prosopaedia]&lt;br /&gt;
* Introduction to Glorantha: Chaos &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Guide to Glorantha (the comprehensive source book about the world)&lt;br /&gt;
* Men of the Sea: Sailor Heroes of Glorantha&lt;br /&gt;
* Glorantha the second Age: Cults of Glorantha, 2010&lt;br /&gt;
* Heroes: The Role-Playing Magazine, vol. 1, no. 6, 1984&lt;br /&gt;
* Enclosure: Roleplaying in the World of Glorantha, issue 2, May 1998&lt;br /&gt;
* Harem Nights: A Fonritan Freeform, by Simon Bray and Martin Hawley 2004&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Adventure_Fonrit_002</id>
		<title>Adventure Fonrit 002</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Adventure_Fonrit_002"/>
				<updated>2017-10-14T19:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Klammern verschoben&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skyfall=&lt;br /&gt;
==Inferno in Garguna==&lt;br /&gt;
[[Datei:Fonrit Garguna Skyfall.jpg|miniatur|After the sky was burning and fell down on earth the entire city of Garguna was in flames. Many of those who were lucky enough to survive the first impact, died in the fires that ravaged through the city. Other again died later by suffocation or collapsing buildings.]]&lt;br /&gt;
Today at noon, suddenly the sky over [[Fonrit#Afadjann|Afadjann]] turned bright yellow. In the next moment the inferno began! The air burnt and fire rained down on earth. Huge balls of fire from the sun flew all over the city, like gigantic birds, and wrecked Garguna. Wherever the sun fire hit, it set the city ablaze. Those buildings lucky enough not to get hit directly soon caught fire from their neighbouring houses.&lt;br /&gt;
&lt;br /&gt;
Among the couple of buildings that stayed untouched was [[Nefrete]]&amp;#039;s city mansion. Her complex was made entirely of stone; even the auxiliary buildings had stone roofs and therefore held most of the flames at bay. However, her fantastic garden was a different matter altogether. A huge ball came down like a firebird and destroyed the garden instantly. Pasha, the gardener, tried to jump out of reach, but he was not quick enough. He would have died there and then, if it was not for [[Torica]] who pulled him into the servants&amp;#039; house and extinguished the fires on him. His back was severely burnt and he would be handicapped for the rest of his life, but he would live.    &lt;br /&gt;
&lt;br /&gt;
==The Day after==&lt;br /&gt;
[[Datei:Collapsed house.jpg|miniatur|Those areas in Garguna that were not destroyed by the fire were still in ruins. In the first days people could be heard screaming and crying, then after a week or so the city fell silent. But with the silence came the smell of burnt and rotten flesh.]]&lt;br /&gt;
The next day Nefrete called for Leesha to give her a new task. Leesha should take any number of Nefrete&amp;#039;s household slaves and meet a man called Kara in the house of Abantes. She was to follow any orders given by Kara as if they came directly from Nefrete. Abantes was well known to Leesha, as he was a wine and liquor merchant who also supplied Nefrete with goods. Leesha took the same slaves with her that had served in the infamous Ambush incident before: Torica, Pasha and Malian. On their way through the city they realised how devastating yesterday&amp;#039;s destruction had been. Some buildings were still in flames, some crumbled to dust and ashes. Corpses of men and beasts covered the streets, and many roads were blocked. A foetid odour of smoke and burnt flesh was in the air.    &lt;br /&gt;
&lt;br /&gt;
In Abantes&amp;#039;s house they met Kara, who was the high priest of the sun god (Varama/Huradaz/Fida&amp;#039;Is?). He explained that his sister, Sefu, was a priestess of Orjet and had been falsely accused and convicted of high treason. With her sentence Kara had seen no other option but to pray for a divine intervention. The sun god is powerful indeed, but he is no subtle god. He caused the biggest disaster to the city of Garguna since the liberation war against the Artmali. The havoc of the previous day, what people called the &amp;quot;Skyfall,&amp;quot; allowed his sister to break free and flee to a safe haven outside the city. There she was protected by her old sword master Folámi. But Sefu was no coward who wanted to escape justice. She wanted her name to be cleared of all charges and her reputation restored. However, it was impossible for Kara to do it himself, because he was being watched by the secret police. He explained that he had called in an old favour of Nefrete. He therefore commanded the slaves to investigate the case and do whatever necessary to redeem Sefu&amp;#039;s name.  &lt;br /&gt;
&lt;br /&gt;
Then he gave Leesha background information on the case. Sefu had been charged with collaboration with the enemy. During a recent attack by the barbarians from the western wilds, Sefu had successfully negotiated with the enemy&amp;#039;s general, Broyan, who indeed retreated after losing a duel against her. Afterwards she had been charged with high treason. The prosecution&amp;#039;s case was weak, until the masarin Eniola provided new evidence. Soon she was convicted and sentenced to death by crucifixion. Eniola and his family died in the Skyfall, but Kara provided three other leads, to where to start the enquiries. Gwandoya, captain of the city guard, provided an eye-witness testimony against Sefu. The masarin Gbemisola was a close ally of Eniola. Heirax was a silk merchant, who was visited by Eniola many times during the time of the trial.     &lt;br /&gt;
&lt;br /&gt;
==Following Leads==&lt;br /&gt;
Firstly the group looked for Gbemisola. They found him amidst the ruins of his mansion. It was burnt to the ground and the masarin was numbly stumbling through the rubble. The group got him out of there just before the rest of the roof collapsed, which would have buried Gbemisola alive. Afterwards they brought him to a tavern that was still in business. But for some reason they left him alone and returned an hour later. Meanwhile Gbemisola was so drunk, he could no longer speak coherently. However, from the few words he babbled one conclusion could be left: Eniola had plotted a scheme to disgrace Sefu, so that the credit for the military victory against the barbarians would fall to his own son. He had talked Gbemisola into the scheme, who bribed captain Gwandoya to give a false testimony. Of Heirax he didn&amp;#039;t say anything. After these revelations they carried Gbemisola to Nefrete&amp;#039;s mansion. On the way nobody paid them any heed because the city was still in a state of chaos.    &lt;br /&gt;
&lt;br /&gt;
On the next day, after Gbemisola had sobered up, the slaves tried to get him to put his confession on paper and have him promise to testify in court. Unfortunately the masarin was not as cooperative as he had been when drunk the night before. He refused to testify against his old friend Eniola. During the next night Pasha sneaked into Gbemisola&amp;#039;s chamber, and, unbeknownst to his fellow slaves, took a pillow and killed the masarin in his sleep.    &lt;br /&gt;
&lt;br /&gt;
==The kidnapping Hoax==&lt;br /&gt;
With Gbemisola dead the group turned to captain Gwandoya as their next clue in their investigations. They found out that during the Skyfall, Gwandoya had been hit by a beam in the barracks, and that he had lost a leg because of it. He was now in the healers&amp;#039; temple ([[Chalana Arroy]]?). For an unknown reason he had a private room there and was not treated in the main hall with the many hundred others.    &lt;br /&gt;
&lt;br /&gt;
Torica went to him and introduced herself as a volunteer who was helping the temple after the Skyfall. Gwandoya was depressed. Because of his lost leg he would never be able to work as captain of the city guard again. Nonetheless, after some time Torica earned his trust and was could talk to him, although he did not relay any information about his involvement in the plot against Sefu. Eventually though, he asked her to deliver a letter to his fiancée and their two children. In the letter he told his lover that he was alright, but busy due to the Skyfall. She was not to visit him but leave the city and flee with the children to the hinterland. He would follow her as soon as possible. Apparently they had bought a farm there recently that they had wanted to cultivate when he retired. Torica did as she was asked and delivered the letter. But afterwards, she went back to Gwandoya and told that she couldn&amp;#039;t find his fiancée because she had been kidnapped. Somebody abducted her and their children to force him to withdraw his testimony at court and testify again - but this time in Sefu&amp;#039;s favour. Gwandoya was devastated. He would have searched the whole city for her and the children if it wasn&amp;#039;t for his lost leg that bound him to the confines of the healers&amp;#039; temple. However, he refused to give in and go to court just yet.    &lt;br /&gt;
&lt;br /&gt;
==A touch of silk==&lt;br /&gt;
[[Datei:Fonrit_Silk_Merchants.jpg|miniatur|It is common for most merchants and craftspeople to do part of their business in the streets.]]&lt;br /&gt;
Afterwards the group approached the next suspect. First they observed Heirax for several days and nights. But at least on the first glance he kept a steady uneventful life. The merchants&amp;#039; district was in a relatively good condition after the Skyfall and some shops had already reopened. Of course those merchants who where still able to offer some of their products, including Heirax, now asked horrendous prices. But that was not the group&amp;#039;s concern. Heirax lived in a house with a shop in the basement and his private rooms on the first floor. Beside his wife, who also worked in the shop, he had two young slaves. After days of observation the group found out nothing but that he spent most of his time in the house. Only after closing his shop for the night he would go to a local inn, where he would have a few millet beers. The group made several attempts to talk to him in his shop but in the end they were too shy to ask Heirax directly about his involvement in the plot against Sefu. So they decided to pretend to be willing to buy a large amount of silk to renovate their mistresses&amp;#039; mansion after the fire. Heirax agreed to come by the next day to show Nefrete some of his finest fabrics. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hannah&amp;#039;s Fonrit Serie]]&lt;br /&gt;
* [[Adventure Fonrit 001]] The Adventure begins&lt;br /&gt;
* [[Adventure Fonrit 003]] Partners, Panthers and Presentations&lt;br /&gt;
* [[Fonrit]]&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* [[Skyfall in Fonrit]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Adventure_Fonrit_010</id>
		<title>Adventure Fonrit 010</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Adventure_Fonrit_010"/>
				<updated>2017-10-14T19:00:09Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ABC: Attendants, Baths and Crucifixions=&lt;br /&gt;
==What previously happened==&lt;br /&gt;
[[Torica]] and her group came to [[Temissrah]] to find a rare bird for her initiation to [[Fida&amp;#039;Is]]. However, people took her for Kastor and welcomed as one leader of the secret organisation [[Attendants of a great Afadjann]], formerly know to the group as “the Black Coats.” They learnt a lot about the Attendants and revealed that Kastor&amp;#039;s first officer embezzled money from the timber trafficking.&lt;br /&gt;
&lt;br /&gt;
==Godsday, Illusionweek==&lt;br /&gt;
[[Datei:Hammam.jpg|miniatur|[[Haftah]] serves [[Torica]] a.k.a. Kastor in the bath.]]&lt;br /&gt;
After a good night&amp;#039;s rest [[Kastor]] went to a bath nearby. After the long journey from [[Tavu eb Teba]] and the eventful [[Adventure Fonrit 009|day before she]] felt the urge to freshen up. As soon as she was finished, word reached her that Ishtar, her husband, had arrived in Temissrah and would be soon with her. Now Torica got nervous. What would her “husband” say? How would he react? Would he see through her false identity? Would he call her the impersonator she really was? She knew the couple had not seen each other often in recent years. But was that enough? Just to protect her, the group decided that Kastor would meet Ishtar alone in their room upstairs. His men should wait in the tavern&amp;#039;s main hall, while [[Bencali]] would wait next door and Haftah would always be in her room pretending to be the obedient maid.&lt;br /&gt;
&lt;br /&gt;
Then Ishtar arrived and met Kastor – and everything was fine. After a brief greeting and some kisses Ishtar wanted to have a bath, too. Haftah suggested that Kastor would go along “to be with her husband”. So the couple spent some pleasure time in the bathing house, with only Ishtar&amp;#039;s first officer Shovu and Haftah present.&lt;br /&gt;
&lt;br /&gt;
In the meantime Bencali tried to find out more about the [[Fonrit#Pyramid_of_Slavery|Jann&amp;#039;s]] businesses. He also got 30 different pairs of similar birds, like the one we were looking for, and he got so many hibiscus plants, he could have build his own garden. Eventually he found out that a senior Attendant on the name Ishjabel was in Garguna, were she had bought a house, in which she lived with some 40 slaves. In the city she controlled additional 140 slaves.&lt;br /&gt;
&lt;br /&gt;
==Freezeday, Truthweek== &lt;br /&gt;
[[Datei:Temissrah.jpg|miniatur|The city&amp;#039;s palace is a huge compound with a luxurious garden, fountains and small water canals. Rumour has it that the palace has its own sweet water spring somewhere below the main building.]]&lt;br /&gt;
Today Kastor and Ishtar had the appointment with the Jann of the city. Kastor was accompanied by Bencali and Haftah. Ishtar had Shovu and his entourage with him. At the palace first only Kastor and Ishtar were invited in. Meanwhile Bencali talked to Shovu&amp;#039;s men in the garden and found out that allegedly Istam was plotting against Kastor, because he saw her as a rival. That was confusing. Were Istam and Ishtar not the same person? At least that was what the group had found out in Tavu eb Teba. Apparently that information was false. Both of them seemed to live in Tave eb Teba, but only one of them was the head of the black market. Surprisingly nobody of the Attendants had pointed out that mistake when the group had used both names interchangeably before.&lt;br /&gt;
&lt;br /&gt;
After some minutes that seemed like ages for Haftah all slaves were asked to enter the hall as well. The Jann of Temissrah was a small, funny looking guy. His long, colourful robes and his energetic gestures with his arms gave the impression that this little man was dancing all the time. First Haftah thought that he was about her age, but after a while she realised that he must be at least his father&amp;#039;s age. He came to her and gave her a hug. Was that how Janns were supposed to act, fraternising with a [[Fonrit#Pyramid_of_Slavery|kaddam]]? She did not know whether this was the proper behaviour for a demigod but she liked it.&lt;br /&gt;
&lt;br /&gt;
The Jann talked to Kastor most of the time. He did not know Ishtar before and although he talked to him just enough not to appear impolite, he did not seem to have interest in him or any man for that matter. After some small talk he revealed that he had heard about the upcoming execution of Ashala. Enthusiastically he offered to organise the public event on the main market square and to attend it himself. In the end he handed Kastor a big chest full of gold and jewels before he bid farewell. &lt;br /&gt;
&lt;br /&gt;
==Waterday, Truthweek==&lt;br /&gt;
[Datei:Ashala&amp;#039;s Crucifixion.jpg|miniatur|Thousands of people came to see Ashala&amp;#039;s crucifixion. Too many even for the main market square of Temissrah. The city&amp;#039;s Jann had indeed made it a big public event.]]&lt;br /&gt;
The Jann of Temissrah had organised a spectacular event, indeed. Thousand of people were assembled on the main market square. On a stage the Jann, Kastor, Ishtar and other dignities held speeches about loyalty, the common cause and Ashala&amp;#039;s treachery. Then they brought him in. It was obvious that he had been tortured but that did not matter any more. Under the cheers and shouts from the crowd Ashala was crucified by the hands of the Attendants district commanders. Ishtar had brought rusty nails from his boat and Bencali helped them to get the nails into the bones without tearing them apart. In the end Ashala was so weak from his previous mutilations that he died quickly, what made the Jann very happy.&lt;br /&gt;
&lt;br /&gt;
Afterwards Kastor declared Fasir to be Ashala&amp;#039;s successor and publicly cast [[Ompalam|Darleester]]&amp;#039;s Spell of Compulsion on him. &lt;br /&gt;
&lt;br /&gt;
==Clayday, Truthweek==&lt;br /&gt;
On the next day Kastor and Ishtar moved into Ashala&amp;#039;s former mansion. Kastor also took over his household slaves. The chief slave was a surprisingly young woman who always wrote some notes, hence she was called “Clipboard”. In the evening Kastor and Ishtar had a conversation about future plans. Bencali and Haftah were also present and Haftah explained her ideas of taking over Garguna through control of timber and stone as desperately needed building materials. The others agreed but only willing to use market tools, whereas Haftah had suggested to use extortion and coercion as well. However, Ishtar grew suspicious about Haftah&amp;#039;s lack of submissiveness. He had the feeling that Haftah behaved much more dominant and confident than before and more than was good for a slave.&lt;br /&gt;
&lt;br /&gt;
Suddenly a messenger arrived. She delivered a letter to both Kastor and Ishtar in which somebody claimed the “right to call the twelve” in Tavu eb Teba. It had the seal of a high ranking Attendant of a division not yet known. When the messenger was gone, Haftah ran after her, following her to the docks were she took a chartered ship and sailed off. Back in the mansion the group discussed what to do. Soon also Baltar arrived, because he had gotten the same letter. He was angry about being summoned, especially during Storm Season, when travelling was difficult. His anger was not so much about the journey itself but about being told what to do without knowing why. When Kastor and Ishtar could not tell him why they all summoned he went off again.&lt;br /&gt;
&lt;br /&gt;
Shortly after that Haftah heard a scream and a fight. Briefly forgetting her role as an obedient slave she told Ishtar and Kastor to wait in the room and lock the door from the inside. Then she ran off to find the cause of the disturbance. An intruder had climbed into the garden, sneaked past Shovu and his men and was on his way to Kastor&amp;#039;s room when he was stopped by Ms. Clipboard. In the fight Ms. Clipboard had to kill the intruder to keep him from getting through to Kastor. In the process she got injured herself but would survive given proper treatment. The intruder wore the black coat of the Attendants and the base amulet of Istam&amp;#039;s division. Haftah ran off to inform Baltar, then she went back to Kastor, Ishtar and Bencali. While the others planned to confront Istam with his treachery when they would be in Tabu eb Teba, Haftah expressed her concerns. She told the group that the assassin was poorly equipped and that Istam was probably too smart to send an assassin bearing his own amulet. She said this could as well be a sham. &lt;br /&gt;
&lt;br /&gt;
==Windsday, Truthweek==&lt;br /&gt;
[[Datei:Junks.jpg|miniatur|Although late Dark Season is usually a dangerous time for naval travelling, this was a good day for sailing, with strong, steady winds – and most of all no typhoons.]]&lt;br /&gt;
This was the day of departure, and it was a good day with strong winds. Four ships left Temissrah, the slowest left port first, the fastest sailed off last. On Ship 1 were Baltar and Clipboard, while Baltar&amp;#039;s household took the longer land route. Ship 2 was bought yesterday by Kastor and delivered timber to Garguna. Ship 3 was Ishtar&amp;#039;s pretending to go to Garguna as well but instead going to Tavu eb Teba first. Ship 4 was Bencali&amp;#039;s, on board were also Kastor, Haftah and Malian. They had also loaded timber, the hibiscus plants and the 30 pairs of birds. Haftah explained that it was much saver to sail in formation, especially after the assassination attempt last night. She tried to insist, but she was overruled by Ishtar and Bencali. &lt;br /&gt;
&lt;br /&gt;
==Godsday, Truthweek==&lt;br /&gt;
Of course the inevitable happened, one ship was lost. It was Baltar&amp;#039;s. If it weren&amp;#039;t so sad, Haftah would have told the others “I told you so.”&lt;br /&gt;
&lt;br /&gt;
Nonetheless Kastor/Torica had to do her [[Initiation to Fida&amp;#039;Is]]. She handed the birds over to priestess Myrajelma, who set them free in the temple. After some hours of waiting she also met the high priest Angamanix. Torica had forgotten that she could not understand the high priest, because he spoke in a strange fiery language and did not make any efforts to make himself understandable to others. This time was no exception and he simply began talking to Torica who had to call for a slave to interpret. Hence she missed the high priest&amp;#039;s first sentences. The slave came just in time to translate that Angamanix asked her if she really thought she had spent enough time in the death wing, what Torica affirmed. She probably had still the dreadful self-torturing scene in her mind and did not want to see that again. Then Angamanix said something that came as a shock to Torica: To prove her willingness to join the cult and [[Fida&amp;#039;Is]] acceptance she would have to lead the high holy day ceremonies during the two weeks of Sacred Time!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Hannah&amp;#039;s Fonrit Series]]&lt;br /&gt;
* [[Adventure Fonrit 009: Out of the Frying-Pan into the Fire]]&lt;br /&gt;
* [[Adventure Fonrit 011: Home Run]]&lt;br /&gt;
* [[Fonrit]]&lt;br /&gt;
* [[Attendants of a great Afadjann]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Baroshi</id>
		<title>Baroshi</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Baroshi"/>
				<updated>2017-10-14T18:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Mythos und Geschichte==&lt;br /&gt;
[[Datei:Baroshi bekaempft die Made.jpg|miniatur|Viele Leute belächeln Baroshi immer wieder, ob seiner kindlichen Größe. Daraufhin entgegnen seine Anhänger, dass es nicht auf die Größe eines Gottes oder ein einer Person ankomme, sondern dass jeder nach der Größe seiner Taten bemessen würde. In Anbetracht dessen hat der soeben geborene Baroshi im Kampf gegen die riesige Chaosmade wahrhaft Großes vollbracht.]]&lt;br /&gt;
Baroshi ist der Sohn einer [[Erde|Erdgöttin]], namens Enori, und eines Sturmgottes mit Namen Veralz. Sie lebten in ihrem unterirdischen Tempel, in dem was heute die [[Schlangenpfeifensenke]] ist. Man weiß nicht viel über ihre Abstammung oder ihre Taten. Es ist jedoch bekannt, das Veralz oft unterwegs war, um gemeinsam mit [[Orlanth]] und den Donnerbrüdern in den [[Götterkriege]]n zu kämpfen. Enori und Veralz wurden normalerweise mit Königin und König angeredet. Es wird außerdem vermutet, dass sie gute Beziehungen zu den örtlichen Flussgöttern hatten.&lt;br /&gt;
&lt;br /&gt;
Es begab sich, dass ein [[Chaos]]dämon namens Termain Osboropo eine riesige Made beschwor, die den Tempel angriff. Während Enori in den Wehen lag, zog Veralz los, um das Chaosmonster zu töten. Doch er wurdevon der Made gefressen und verschwand aus dieser Welt. Die fraß sich daraufhin weiter durch die Erde und verwüstete dabei den Tempel.&lt;br /&gt;
&lt;br /&gt;
Währenddessen wurde Enori bewusst, dass ihr Sohn in dieser dunklen Welt keine Überlebenschance hätte, wenn sie ihn nach Art der Erde im Zeichen von Ruhe und Frieden aufziehen würde. So rief sie nach ihren Freunden, damit sie ihr halfen, dass ihr Kind stark und kämpferisch wurde. Zuerst kam [[Babeester Gor]]. Sie brachte dem ungeborenen Kind bei mit Waffen zu kämpfen und sich selbst zu verteidigen. Dann kam [[Urox]]. Er zeigte dem ungeborenen Kind, wie es Chaos finden und zerstören konnte. Schließlich kam die [[Felsenspinne]]. Sie zeigte dem ungeborenen Kind, wie es das Unsichtbare sehen konnte und schenkte ihm ein Schwert aus fester Dunkelheit. Dann gebar Enori ihren Sohn Baroshi. Unmittelbar darauf übergab sie ihn jedoch in die Obhut ihrer Amme. Dann zog auch sie los, um das Chaosmonster zu vernichten. Doch unglücklicherweise wurde auch sie von der Made verschlungen und kehrte nie mehr zurück.&lt;br /&gt;
&lt;br /&gt;
Die Amme und die übriggebliebene Leibwache des König, die Veralzi genannt werden, beschützten den jungen Gott, bis er groß genug war selbst den Kampf aufzunehmen. Dann nahm er seinen goldenen Schild und sein Dunkelschwert und trat den Eindringlingen gegenüber. Er kämpfte mit Herz und Verstand, und obwohl er noch ein Kind war, gelang es ihm Termain zu töten. Doch bevor er auch die Made zerstören konnte, schufen die [[Götter]] den [[Zeit#Sonnenaufgang_und_Gro.C3.9Fer_Kompromiss|Großen Kompromiss]]. Fortan war es den Göttern unmöglich direkt in die Geschicke der Welt einzugreifen. Während dieses Augenblickes verwandelte sich Baroshi aus unbekanntem Grund in eine goldene Statue. Es war ihm mit einem Mal nicht mehr möglich sich zu bewegen oder irgendetwas zu tun.&lt;br /&gt;
&lt;br /&gt;
Für viele Generationen hüteten die Veralzi die Statue von Baroshi, bis er eines Tages von einer Gruppe Abenteurer befreit wurde. &lt;br /&gt;
&lt;br /&gt;
==Das Wesen des Kultes==&lt;br /&gt;
===Darstellungen===&lt;br /&gt;
[[Datei:Snakeboy.jpg|miniatur|Dieser Stein zeigt den jungen Baroshi, wie er mit den Schlangen spielt. Der Stein befindet sich am EIngang in die Tempelhalle in Rodrikstadt. Allerdings kann man davon ausgehen, dass die Veralzi diesen Stein erst viel später hergestellt haben. In der [[Zeit|Götterzeit]] hatte Baroshi nicht die Möglichkeit zum Spielen.]]&lt;br /&gt;
In seinem einzigen Tempel ist Baroshi jederzeit anwesend und sichtbar. Daher gibt es nur wenig bildliche Darstellungen von ihm. Wenn überhaupt, wird er als goldene oder hölzerne Figur mit einem Kopf in Form einer Gerstenähre dargestellt, ähnlich seiner Gestalt vor seiner Befreiung. Ansonsten wird eine Erd-Rune mit einem senkrechten Strich von der Mitte nach oben als Baroshis Rune angesehen, dies soll ein aus der Erde wachsendes Korn symbolisieren.&lt;br /&gt;
&lt;br /&gt;
===Runenaffinität===&lt;br /&gt;
Baroshi ist mit der [[Erde|Erd]]-[[Runen|Rune]] verbunden.&lt;br /&gt;
&lt;br /&gt;
====Erd-Rune====&lt;br /&gt;
Baroshi ist ein kleiner Erdgott. Verglichen mit anderen Erdgottheiten sind seine Kräfte bescheiden. In der Schlangenpfeifensenke sind sie etwas stärker und jeder von Baroshis Anhängers kann dort die Gegenwart des Gottes spüren und den Tempel wiederfinden. Baroshis Hauptziel ist der Wiederaufbau des Königreiches seiner Eltern. Daher sind all seine Kräfte der Erd-Rune auf dieses Ziel ausgerichtet. Seine Anhänger können die Erd-Rune unter anderem nutzen für: Reinigung der Erde, Erde fruchtbar machen, in Erde graben, Orientierung in einer Höhle, Chaosmakel beseitigen, mit Schlangen sprechen, Chaos bekämpfen, Chaos entgegentreten, vor Chaos schützen.&lt;br /&gt;
&lt;br /&gt;
Hinweis: Baroshi hat nicht die Fähigkeit sich selbst oder andere in Gold zu verwandeln. Dies geschah durch Zufall und wurde ausgelöst vom Großen Kompromiss und der mächtigsten aller Götter: der [[Zeit]]. &lt;br /&gt;
&lt;br /&gt;
====Entgegengesetzte Runen====&lt;br /&gt;
Baroshi befindet sich setzt im Konflikt mit der [[Chaos]]-Rune.&lt;br /&gt;
&lt;br /&gt;
===Besondere Freundschaften und Feindschaften===&lt;br /&gt;
Baroshis Anhänger hassen das Chaos und versuchen es zu töten, wo immer möglich. Allerdings sind sie auch keine blindwütigen Fanatiker. Sie wissen, dass ihr Kult schwach ist und dass das Chaos stark ist, besonders in der Schlangenpfeifensenke. Daher bauen sie den Tempel als Zentrum der Anti-Chaos-Kräfte wieder auf. Wer auch immer sie in ihrer Aufgabe unterstützt wird als Verbündeter betrachtet. Abenteurer, die die Senke auf der Suche nach uralten Schätzen durchsuchen, werden gut behandelt. Auch wenn ihr Ziel sich zu bereichern ein anderes ist, müssen die Abenteurer auf dem Weg dorthin Chaos zerstören und unterstützen so Baroshi in seinem Kampf. Jeder Fremde, der den Tempel erreicht, wird stets Obdach und Essen finden und manchmal auch Heilung. Anhänger von Babeester Gor und Urox, sowie Diener der Felsenspinne werden mit Respekt behandelt, da ihre Götter Baroshi bereits vor seiner Geburt beigestanden haben.&lt;br /&gt;
&lt;br /&gt;
==Organisation des Kultes==&lt;br /&gt;
[[Datei:Stone-font-with-snakes.jpg|miniatur|Dies ist ein Teil des Baroshi-Altars in Haupttempel in Rodrikstadt. Es ist ein Steinbrunnen, in Form der Erd-Rune. Im unteren Bereich sind Schlangen zu erkennen, die dem Baroshi-Kult heilig sind.]]&lt;br /&gt;
&lt;br /&gt;
===Zentren der Macht===&lt;br /&gt;
Das einzige wirkliche Machtzentrum ist Baroshis Tempel in [[Rodrikstadt]] selbst. Obowhl die gesamte Schlangenpfeifensenke als heiliger Ort und Teil von Baroshis Königreich betrachtet wird, besitzt der Kult tatsächlich keiner Macht über irgendetwas außerhalb der unmittelbaren Tempelanlage und dem Gebiet der [[Steinschlangen-Sippe]]. Und selbst dort wird diese Macht immer wieder von Chaoskräften erschüttert.&lt;br /&gt;
&lt;br /&gt;
===Feiertage===&lt;br /&gt;
Anders als andere Götter, stehen die Feiertage Baroshi nicht in Zusammenhang mit seinen Runen. Stattdessen liegt der Hauptfeiertag an dem Tag, als Baroshi von seinen [[Retter]]n aus seiner Starre befreit wurde. Gesegnete und Freiwillige versammeln sich beim Tempel und führen eine kleine Zeremonie durch. Baroshi selbst benennt ein Ziel oder Ort in der Schlangenpfeifensenke. Daraufhin ziehen seine Anhänger los, um das Ziel und alles Chaos auf dem Weg zu zerstören. Nach der Rückkehr wird die eigentliche Feier veranstaltet. Es kann also sein, dass die höchsten Zeremonien für Baroshi einige Tage nach seinem kalendarischen Feiertag abgehalten werden.&lt;br /&gt;
&lt;br /&gt;
===Laien===&lt;br /&gt;
Jedes nicht-chaotische Wesen, dass beim Tempel lebt oder an einem heiligen Pilgerzug teilnimmt, um Chaos zu zerstören, wird als Laienmitglied des Kultes angesehen und Freiwilliger genannt. Freiwilligen wird einmaliger Zugang zu Baroshis Magie gewährt. Dauerhafte Bewohner des Tempelgebietes müssen sich an der gemeinschaftlichen Arbeit beteiligen.&lt;br /&gt;
&lt;br /&gt;
===Gesegnete===&lt;br /&gt;
Ein Kandidat darf nicht chaotisch sein. Er oder sie muss einen Wert von 1W in der Erd-Rune besitzen. Sollte der Kandidat nicht die Erd-Rune haben, so kann er oder sie ein Ritual durchführen, um die eigene Element-Rune für immer gegen die Erd-Rune auszutauschen. Um dies tun zu dürfen, muss vom Kandidaten bekannt sein, dass er alle Erdkulte mit Respekt behandelt. Fremde Kandidaten, die zuvor noch keinen Kontakt zu Baroshi hatten, können zuvor einem anderen Erdkult in einer gefährlichen Mission unterstützen, Vertrauenswürdigkeit unter Beweis zu stellen. Anders als andere Erdkulte hat Baroshi keine Vorurteile gegenüber Geschlecht und Rasse. Jedes Mitglied ist willkommen, solange es gewillt ist Chaos zu bekämpfen und die Schlangenpfeifensenke und den Tempel von Baroshi wieder aufzubauen. Gesegnete dürfen in der Tempelhöhle wohnen, sofern Platz vorhanden ist. Ansonsten wohnen sie außerhalb der Höhle. Wenn sie dies tun, müssen sie sich an der gemeinschaftlichen Arbeit beteiligen und den Befehlen des Königs und der Königen Folge leisten. Es wird außerdem von ihnen erwartet, dass sie jeder [[Ernalda]]-[[Ränge#Priester|Priesterin]], der sie begegnen, ihre Dienste anbieten Chaos für sie zu zerstören.&lt;br /&gt;
&lt;br /&gt;
===Geweihte===&lt;br /&gt;
Jeder Gesegnete, der 11W in der Erd-Rune erreicht, kann am nächsten Feiertag zu einem [[Ränge#Geweihte|Geweihten]] werden. Es besteht jedoch eine Obergrenze von zwei Priestern im Tempel. Neue Geweihte können im Tempel als einfache Anhänger verbleiben, oder sie können zurück in ihre [[Sippe]] gehen und dort versuchen Unterstützung und Unterhalt zu erlangen. Baroshi erwartet von allen Geweihten, dass sie das Wort über seine Existenz in die Welt hinaus tragen und wenn möglich ihre Clansmitglieder versuchen zu bekehren. Von den beiden Priestern im Tempel muss einer männlich und eine weiblich sein. Sie werden als König und Königin der Schlangenpfeifensenke angesprochen. Bei ihrer Krönung heiraten sie und bezeichnen Baroshi fortan als ihr „Kind“. Sie führen alle weltlichen und geistlichen Angelegenheiten des Kultes. Aufgrund der besonderen Umstände der Entstehung des Kultes in jüngster Geschichte, halten König und Königin üblicherweise kein Amt als Vollzeitpriester. Sie können stattdessen eher als Goden betrachtet werden.&lt;br /&gt;
&lt;br /&gt;
===Veralzi===&lt;br /&gt;
Die Veralzi sind eine menschliche Rasse unbekannter Herkunft. Sie haben blasse Haut und ihre Augenhöhlen sind augenlos. Sie scheinen unsterblich zu sein, aber vermutlich haben sie bloß eine sehr lange Lebenserwartung. Heutzutage sind ausschließlich erwachsene Männer bekannt. Es ist daher davon auszugehen, dass die Tage der Veralzi über kurz oder lang gezählt sind. Sie essen, trinken und und benehmen sich auch sonst wie normale Menschen. Allerdings essen sie Fisch und Fleisch oft roh. Sie tragen nie Kleidung oder Rüstung und auch keine Waffen, außer manchmal einen unbehauenen Stein. Sie sprechen selten, und wenn dann in einer archaischen Ausdrucksweise. Untereinander kommunizieren sie nicht mit Stimme sondern mit dem Verstand. Die Veralzi haben dem König und der Königin seit vor dem ersten Sonnenaufgang gedient. Sie dienen ebenso Baroshi und dem nun sterblichen Königspaar des Kultes. Sie würden jedoch nie des Tempelgelände verlassen. &lt;br /&gt;
&lt;br /&gt;
===Subkulte===&lt;br /&gt;
Es bestehen keine Subkulte von Baroshi.&lt;br /&gt;
&lt;br /&gt;
==Gottestaten==&lt;br /&gt;
* Gottestat der Chaos-Immunität: Der Geweihte von Baroshi ist immun gegenüber allen Chaosmakeln. Diese Gottestat funktioniert nur unter der Erde.&lt;br /&gt;
* Gottestat des heiligen Pilgerzuges: Der Geweihte erhält einen Bonus von +W auf alle sinnvollen Fähigkeiten im Kampf gegen Chaos. Diese Gottestat funktioniert nur, wenn der Geweihte seit seinem letzten Feiertag im Baroshi-Tempel nichts weiter als Chaosmonster bekämpft hat.&lt;br /&gt;
* Gottestat der festen Dunkelheit: Die Waffe des Geweihten wird vorübergehend zu fester Dunkelheit und verursacht bei den Gegnern elektrischen Schaden. Welche Auswirkungen dies hat, ist dem Spielleiter überlassen.&lt;br /&gt;
&lt;br /&gt;
==Boten der Vergeltung==&lt;br /&gt;
Es gibt keine offiziellen Boten der Vergeltung. Jedoch werden Sünder aus der gesamten Schlangenpfeifensenke verbannt und werden solange kein Obdach mehr finden, bis ihr Vergehen wieder gut gemacht ist. Außerdem werden Schlangen aggressiver auf sie reagieren.&lt;br /&gt;
&lt;br /&gt;
==Externe Links==&lt;br /&gt;
* Greg Sez: Q&amp;amp;A über Baroshi &lt;br /&gt;
&lt;br /&gt;
==Quellen==&lt;br /&gt;
* Snake Pipe Hollow, 1988 &lt;br /&gt;
&lt;br /&gt;
[[Spezial:Kategorien|Kategorien]]: [[Kategorie:Götter]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Adventure_Fonrit_019</id>
		<title>Adventure Fonrit 019</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Adventure_Fonrit_019"/>
				<updated>2017-10-14T18:05:43Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City with hidden Secrets=&lt;br /&gt;
The generous heritage of the twins lead us to the northern coast city [[Fonrit#Zandorffo|Zandorffo]]. Even with a lot of uncertainties and questions about the sudden death of the twin, we decide to follow his last words and take over the control of Zandorffo. After a long trip, both on land and on sea, we and our cargo reach the city.&lt;br /&gt;
&lt;br /&gt;
==The underground Palace==&lt;br /&gt;
The steward, who is the old servant of the twins, is waiting for us in Zandorffo. She is very happily showing us around the city and the old palace of the twins. What surprised us most is, that there is no cityguard anywhere. At first, we enter a big hall in the Palast of the twins with a lot of Statues. These Statues are arranged in the order of increasing IQ (based on the knowledge of the twins), from [[Jelmre]] to Humans then Ducks and Dragonewts. Following the Steward, we go through closed doors to the west part of the building. Different markets on different floors are presenting in front of us. We find out that the lower the location of the market, the lower the price of their goods, but the higher the quality they possess. The lower markets are only for the citizens. In the southern part of the building which is the personal living area of the twins (simple life). There are the rooms of the Priests, a shiny golden room of the twins, water reserved area and the bath and bedroom of the twins. After showing us all these, the steward asks us to turn around in the golden room. And she uses a spell to call a Mostali to appear. After talking with this funny creature, the Mostali opens the door of the second level underground right in the middle of the floor.&lt;br /&gt;
The hidden city of the Mostalis&lt;br /&gt;
&lt;br /&gt;
A hall of Mostali Statues are presenting in front of us. All of them are made of rocks, presenting the iron, gold, mercury, copper, silver and rock Mostalis. Then we pass a forest with rather unhealthy trees. We are informed that the aim of planting these trees is based on the contract between the Mostali and the twins in order to make food for humans. The Mostali tour guide shows us around different rooms, including the hall with an interesting geometric art pattern, the unterground pool with drinking water directly connecting to the see, a small and deep mine, the conclave room with a round table and 8 Mostali-sized chairs (10 sub-types of Mostalis), the machine room (a spinner) with dinosaurs as engine and Mostalis flying around to control, the room of fire powder (called Boom, all three types are stored there), the room for children education, the room with different color ponds and the information center for business connections (equipped with telegram and system devices). The powerful ambassador is fascinated by the knowledge of Oenriko rocks and turns to the library for more information. The team is staying in the room close to the pool in the living area of the twins. In the second morning, all team members wake up except Kalinorix. A big Mantodea is sitting on Kalinorix and he is still sleeping. The rest of the team is leaving him with the guard girl to meet the diamond Mostali. There is a contract about information, food and boom supply presented in front of us, served by a priest. Surprisingly, Kalinorix&amp;#039;s name is already on that contract. After signing our name on the contract, a golden Mostali comes to us and introduces us the long history of theirs. There are 10 kinds of Mostalis: rock (worker, builder); lead (glass maker); quicksilver (food, medicine, boom powder, alchemist); copper (tool maker); tin (food cans producing); broze (metal making); silver (priest); gold (teacher); iron (warrior); diamond (leader).&lt;br /&gt;
Take over Jast?!&lt;br /&gt;
&lt;br /&gt;
During our stay in Zandorffo, we recieve a message of Kagata. He asks us for help to take over the city Jast. Although that city officially belongs to us, it is now under control of the son of Kagata. In addition, Kagara will send us an army of 2000 trees to support us, aiming to force the prince to hand out his son (grandson of Kagata). We will get the army under our control as return. We have a short discussion and agree to attend this game. At first, we communicate the prince to tell him his situation. At the same time, we organize our navy to block the city of Jast. Just when we send our orders, two huge Dragonewts with big wings are coming to us with an egg as a gift for Kalinorix. They are the Ambassadors of the dragonewts. They tell us a lot about their history, such as that the last time he died in Zandorffo and the status of him in the Twins Palace. He is also one of the 6 existing Dragonewts on this continent. When he hears about the coming war, his body surprisingly turned red. At that time, the steward is informing us that a monster is waiting for us in Temissrah. We start our trip back to Temissrah. In front of the Jans palace and the tendens office, a demibird is presented. There are only 30 of this species on this continent. The Jann asks to build a demibird farm to teach his people how to ride it. 3 ships go with us to the coast. When reaching the coast, we find out that the part of the coast is the promised fleet. An aldryami is standing up and asks us about our aim. After being informed that we are the inheritors of Jast. He uses 20 min to reorganize the navy and the whole land is moving. &lt;br /&gt;
&lt;br /&gt;
=Getting down to Business=&lt;br /&gt;
My name is Arakha. I am a humble slave of [[Kalinorix]] the Kunning, one of the five wing leaders of the [[Attendants of a great Afadjann]]. My master in his unfathomable wisdom commanded me to record everything I witness on his journeys, so that future generations of Attendants will understand what happened during this crucial time, in which the Attendants transformed our beloved country&amp;#039;s history.&lt;br /&gt;
&lt;br /&gt;
==A City, or two, or three==&lt;br /&gt;
From the sea [[Fonrit#Zandorffo]] looked just like some barren rocks and some vineyards. However, when XXX lead us underground we had a different view all together. Beneath the surface lay a huge subterranean compound. It was basically a city under the city. There were living quarters, a market place, storage areas, a temple, an extensive library, an exhibition of various intelligent races and probably more. The market place provides better quality goods to lower prices compared to the upper market. XXX explained to us that the merchants acquired special rights to trade here. The temple was dedicated to the local city god Zidal. I have not heard of this deity before but I noticed that his [[Runen|runes]] were Darkness, Life and Chaos.&lt;br /&gt;
&lt;br /&gt;
==The Rock People==&lt;br /&gt;
Then XXX lead us to a secure area under the mountain. Behind a secret door lay another town exclusively inhabited by small Rock People, who called themselves [[Mostali]]. This area and the existence of the Rock People seemed to be a secret even to the ordinary slaves of Zandorffo. They had a contract with the [[Twins]]. They provide fresh water sources, tried to cultivate crop to feed the entire human population (although it did not look that impressive yet) and provide huge amounts of that fire powder. Apparently they even had a ship made from bronze that was able to dive through water like a fish and that could reach the open sea through some subterranean rivers. We had been only to a small part of their town and it seemed to me that they were trying to hide the rest from our eyes. However, I must say that their straight tunnels and cubical halls looked even more impressive than the comparatively crude stone masonry by the humans.&lt;br /&gt;
&lt;br /&gt;
==Monster Master==&lt;br /&gt;
[[Datei:Mantis.jpg|miniatur|I had never seen a monster as ugly as this Tree-Thing. It was sitting on Kalinorix&amp;#039; chest while talking to us. What was it? Was is evil? Had it killed my master?]]&lt;br /&gt;
[[Datei:Boomslang.jpg|miniatur|This evil green snake was on my master&amp;#039;s chest, when his sould was away.]]&lt;br /&gt;
On the next day my master Kalinorix was late and so we all went to see him. But what we saw was shocking. My master lay motionless on the floor, while his tree son Rustlevoice stood next to him watching us with carefully with bow and arrows in his hands. On my master&amp;#039;s chest were two even spookier creatures. One was a nasty green snake about 4 feet tall, staring at us with evil eyes. The other was something I first thought was tree branch, but when I looked more closely I realised that it was some grey tree-ish monster I had never seen before. It was about one foot tall with strange oval eyes and a pointy jaw with sharp teeth. It was disgusting. I was afraid these monsters had killed my master but when Kallingman approached him the tree monster began to speak. In a high and scratchy voice it said: “Come back later!”. No need to say that I was greatly disappointed when Kallingman and even Kastor indeed pulled back. They left my master for dead. &lt;br /&gt;
&lt;br /&gt;
==Rock, Paper... sealed==&lt;br /&gt;
Instead of rescuing Kalinorix the others went on to meet XXX, who was something like a masarin of the Rock People. He sat on a weird throne and in front of him lay a rock with strange markings on it. The priests of Zidal the city god brought a sheet of paper that looked really, really old. I thought it would crumble to dust any moment. Instead XXX explained that the Rock People and the Twins had an ancient treaty that was written both on this paper and on the stone, and that the heirs of the Twins could step in if they wished. To our surprise Kalinorix&amp;#039; signature was already on both documents. He must have been here during the night. Maybe that was the reason for his current state of being. I wondered what unnatural magic was involved in this treaty. Anyway, Kastor signed the contract and her name appeared on both documents, too.&lt;br /&gt;
&lt;br /&gt;
==Meanwhile on the other side of the world==&lt;br /&gt;
While we were doing business as usual, Kalinorix the Kunning was not idle after all. In fact he was on a summit meeting with Kagata, King of the [[Aldryami|Tree People]] beyond the eastern shores of [[Pamaltela]]. Later Kalinorix explained to me that Kagata had drawn his souls to a small island near a country called Panofey. There Kalinorix wandered around the island until he found a human boy who brought him to several tree soldiers who in turn brought him to the king. Kagata was a large tree, even by his people&amp;#039;s standard. He practically ruled half the continent. He told Kalinorix that he had a “sprout” who had turned mad over the past centuries, because he was living away from forests for too long. In fact the sprout was living in Jast and calling himself King of Jast. He had killed one of his two brothers and he had sired a sprout of his own. Now Kagata wanted his grandchild delivered to him. Whether this was to punish his son or to rescue his grandchild from the evil influence of his father, he did not say. Kagata was not willing to fight his own sprout, after all it was family. Therefore he asked Kalinorix to do it for him. He would give the Attendants all possible support, including an army of 4.000 trees. Kagata assured my master that he acknowledged the Attendants as rightful heirs of Jast, and so would all his subjects. Both leaders sat together for a long time, they ate fruit, drank clear water and discussed how to carry out this campaign. Finally they agreed to siege Jast, because the island had no sufficient water supply for the Tree People. And they would also try to contact the remaining brother in Jast to convince him to collaborate. But before Kalinorix&amp;#039; soul would travel back to his body he had another strange encounter.&lt;br /&gt;
&lt;br /&gt;
==Here be Dragons==&lt;br /&gt;
Next Kalinorix met two big and colourful dragon newts. Their homeland was somewhere on the northern continent [[Genertela]], where apparently their race was quiet common. Centuries ago they were sent to Pamaltela as emissaries and then they were forgotten. Since then they were guests of Kagata but had nothing to do otherwise. So they grew bored and were looking for something to happen. So Kalinorix in his unfathomable wisdom offered them to accompany him and the attendants. In return they would grant him a small number of their large war birds and since they were able to fly they would also provide airborne intelligence once in a while. After this agreement they spent some time small talking and learning more about the dragon newts. Eventually Kalinorix had to go back to Afadjann.&lt;br /&gt;
&lt;br /&gt;
==Close Encounters of the third kind==&lt;br /&gt;
Upon arrival Kalinorix told the others what had happened and that they were going to war. Kallingman was reluctant at first but eventually Kastor could convince him that the risk was low and the potential benefit great. The Attendants would not need to use their own resources but instead could use and later keep a tree army. They would reclaim the ruin city of Jast, which could prove to be financially profitable. Furthermore Jast was not located in Afadjann but in neighbouring Kareeshtu and could become a bridgehead for the relations to our [[Fonrit]]ian cousins in the east. To my great surprise it seemed that the tree army was already in Afadjann and had make camp somewhere in the Poysida Strait. And so it was agreed to go to Temissrah first, then pick up the fleet and then sail off to Jast. &lt;br /&gt;
[[Datei:Dragon_Newts_01.jpg|miniatur|These strange creatures call themselves Dragon Newts. Except for a handful of them, including the two emissaries to the Attendants, they can not be found anywhere in Pamaltela. They change colours in accordance with their mood.]]&lt;br /&gt;
&lt;br /&gt;
But on the next day before we were to leave Zandorffo, the two dragon newts arrived. They were the strangest and at the same time most beautiful creatures I have ever seen. Kalinorix the Kunning greeted them in their language before he switched back to [[Fonrit#Afadjann|Afadjanni]] to welcome them more elaborately. In return they gave him an egg as gift, that immediately cracked and would soon hatch a baby dragon newt.&lt;br /&gt;
&lt;br /&gt;
In their hurry the wing leaders forgot their original plan to travel to the neighbouring city of [[Fonrit#Hombori_Tondo|Hombori Tondo]] to meet the [[Fonrit#Pyramid_of_Slavery|Jann]] of Afadjann. Instead we went directly to [[Temissrah]]. There Kalinorix met with AAAA, leader of the local Tree People, who gave him a ship for Rustlevoice. We also received 30 war birds from the dragon newts. Immediately it was decided to give some to the officers of the Attendants and use the rest to breed a new cavalry unit.&lt;br /&gt;
&lt;br /&gt;
From Temissrah we sailed to the southern edge of Kanem Dar. First I could not see any ships at all, but when Kalinorix the Kunning stepped on the presumed land, I realised that it was in fact the fleet itself. The Aldryami must have waited here for aeons and had become a part of the island.&lt;br /&gt;
&lt;br /&gt;
Now their commander appeared from between the trees and pledged allegiance to my master. We now had a fleet of approximately 40 Aldryami war ships, three human war ships with soldiers and provisions and one [[Aldryami]] ship for Kalinorix, Rustlevoice, the two dragon newts and the 17 [[Waertagi]] warriors. And somewhere on our ships we also had the [[Mostali]] fire powder. We were going to war!&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Hannah&amp;#039;s Fonrit Series]]&lt;br /&gt;
* [[Adventure Fonrit 018]]: The Twins&amp;#039; Testament&lt;br /&gt;
* [[Adventure Fonrit 020]]: Fair Winds and Following Seas&lt;br /&gt;
* [[Fonrit]]&lt;br /&gt;
* [[Attendants of a great Afadjann]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Adventure_Fonrit_008</id>
		<title>Adventure Fonrit 008</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Adventure_Fonrit_008"/>
				<updated>2017-10-14T17:42:08Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=One little Bird=&lt;br /&gt;
&lt;br /&gt;
Diary of [[Torica]], accountant of the great benevolent [[masarin]] [[Nefrete]] in [[Garguna]], recorded in the year 1621 after the Dawn.&lt;br /&gt;
&lt;br /&gt;
==Earth Season – Fertility Week==&lt;br /&gt;
===Gods Day===&lt;br /&gt;
Today Torica feels the time is right that she wants to further explore the [[Fida&amp;#039;Is]] cult. She was already attracted to the temple while exploring the city with [[Haftah]] but only now seems the time is right. So that [[Malian]] and [[Bencali]] are sorted for food and shelter she makes sure all is arranged at the inn so she can go and explore the Sun cult in her own time. She just makes sure that the room is paid for some weeks to come and there is always a hot meal to come home to for the two of them. Haftah joins Torica in her quest and goes with her to the temple.&lt;br /&gt;
&lt;br /&gt;
When they arrive at the temple Haftah and Torica are dazzled by the beauty of the temple. It is a golden building – it seems to shine extremely bright in the sun unlike any other buildings Torica has ever seen. The temple is a round building with three entrance gates, also all covered in gold painting. In front of each Gate there are three guards, and each has a statue of a...well it looks bird like....The first entrance&amp;#039;s statue is in the flying position, the second one seems to be hatching and the third is dying.&lt;br /&gt;
&lt;br /&gt;
On this bright midmorning, Torica and Haftah decide to first explore the entrance which is guarded by the hatching bird statue. It is the Eastern facing gate. The hall they enter is roughly triangular shaped and is full of people. Some people are gathered around small fires meditating, starring into the flames. Then on the right there is a group of people listening to someone telling stories. On the left and the right wall of the room there are big heavy double doors. No-one seems to be going through them but when looking up, Torica realises that the walls are not completely closed at the top, there are many gaps in the walls so the birds flying around the temple can freely fly between all rooms. Some fly inside the room, or go behind the wall into the next rooms. After a little while Torica decides to join the group listening to stories. Instantly she gets drawn into the story – the story is being told so animated by the beautiful story teller, that Torica gets lost in the words. Although the story sounds familiar she does not remember all the fine details he manages to include. She listens for hours. Every time he finishes the story he does not start a new one, but continues telling the same story again and again and again. Torica listens like the others for a long time. Eventually Torica realises that she has been ignoring her body but it is very clearly telling her that she is very hungry and thirsty. The person next to her must have heard Torica&amp;#039;s stomach rumbling because without asking Torica hears the words whispered to her - &amp;#039;you should resist temptation – don&amp;#039;t give in&amp;#039;. So Torica tries and eventually wins over her stomach and dry throat and stays listening to the priest. After a long day he finishes and everybody gets up to leave the temple. The priest welcomes Torica and Haftah into the temple and tells them a little bit about life at the temple.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile...===&lt;br /&gt;
Malian uses the time Torica and Haftah are at the temple to find some paying work in the city. Walking around the city he feels that he is being followed by someone. He cannot see anyone suspicious but the feeling does not go away. Malian eventually, after knocking on many doors, finds a shop owner that agrees to give him work doing some repairs. He will have four weeks of work.&lt;br /&gt;
&lt;br /&gt;
Walking around the market for some goods for trading, Bencali spots one of the black coated guys. So quickly, without hesitating he decides to go back to the boat and fetch one of his slaves to help. When they both return to the market the black coated guy is nowhere to be found. Since there is no black coated guy Bencali sends his slave back to the boat to conclude today&amp;#039;s business deals on his own. Eventually when business is done he also goes back to the boat.&lt;br /&gt;
&lt;br /&gt;
The next day, after sunrise, Torica and Haftah are leaving again for the day to go back to the temple. Today Torica tries to meditate herself around one of the fires. She finds it an interesting experience but her thoughts are dominated by thinking about the handsome priest and his story he told yesterday. It keeps on going around her head.&lt;br /&gt;
&lt;br /&gt;
For the next few days Torica and Haftah continue going to the temple after sunrise. Although they experience new stories, new things and learn the art of meditating, the days are pretty much the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Earth Season – Truth Week==&lt;br /&gt;
===Wild Day===&lt;br /&gt;
Back at the temple Rogalam, the priest Torica met on the first day, asks for her to tell a story today. Torica accepts his wishes and sits down to tell a story. She makes up a story and tells the story over and over again. Just like Rogalam did and all the others since. She continues until she is just too tired to continue. Once she has finished and the group of listeners have gone to meditate near the fires, Rogalan asks where the story is from, since it seemed a very strange ending. After they agree it was a very badly made up story, Torica agrees that next time she is the one telling stories, she will stick to stories about gods and not made up things. Torica and Haftah return the inn exhausted. The next day Torica gets the great news from Rogalam that she is now allowed to go to one of the other rooms through the big double doors which have been intriguing Torica since the first day. She is free to choose whichever one she wants, the &amp;#039;Flight Wing&amp;#039; or the &amp;#039;Death Wing&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
[[Datei:XXX|miniatur|Myrajelma is a devotee of Fida&amp;#039;Is and head priestess of of the Flight Wing of the Fida&amp;#039;Is temple in Temissrah. She never stands still and appears to be floating. Her golden hair looks lime fire.]]&lt;br /&gt;
&lt;br /&gt;
Torica opens the heavy double doors to the &amp;#039;Flight Wing&amp;#039;. This room is completely different to the &amp;#039;Birth Wing&amp;#039;. Many birds are flying freely around the room. There are nests, water places, trees and openings for the birds to fly out. There are 17 slaves cleaning the room of any bird poo, there are people feeding the birds and there are people just watching the birds. Torica watches a lad walking around the room – or is she hovering? She comes close to Torica and welcomes her into the room. Her hair golden and wavy and her movement now closer to see, is like a flame in a fire. She never stays still while talking to Torica – swaying from side to side. Her name is Myrajelma and she agrees with Torica that she can watch the birds and tomorrow after Torica has a chance to get some bird food, tomorrow she can feed the birds.&lt;br /&gt;
&lt;br /&gt;
The next day and another few days, Torica and Haftah buy the bird food on the market on the way to the temple. They feed the birds and watch the birds fly around the room, coming in and out of the room and just generally try to study the birds behaviour.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile...===&lt;br /&gt;
Four weeks have passed and Malian has done all of his work in the shop. As payment as agreed between Malian and the shopkeeper, Malian gets handed a saw. Not a very good one and Malian rejects this as payment. He wants a better one, so after some discussions, they both agree that for an extra two weeks of work Malian will receive a better saw. Malian continues to feel a presence of a black coated guy. He does not see him very often, just manages to catch a glimpse so he knows it is only occasionally that he gets followed, not every day...like someone is checking up on him.&lt;br /&gt;
&lt;br /&gt;
==Earth Season – Harmony Week==&lt;br /&gt;
===Water Day===&lt;br /&gt;
After days and weeks of watching the birds in the &amp;#039;Flight Room&amp;#039;, Torica slowly starts understanding some of the birds&amp;#039; behaviour. Some of it is still random but some things begin to make sense. Myrajelma – the priestess with golden hair Torica met on the first day in this room - tells Torica about a nest of young birds who just lost their parents and they need feeding. Torica agrees to get to the nest and feed the little birds. To get to the nest Torica realises she has to climb up a wall, but since she is determined to get to the little birds, she eventually manages to climb up and reaches the nest. She feeds the birds as much as she can.&lt;br /&gt;
&lt;br /&gt;
===Clay Day===&lt;br /&gt;
The next day, Torica returns to the temple expecting to be able to help again with the little birds but instead Myrajelma goes up to her and tells her that she is ready to go into the next room. Without much hesitation Torica goes up to the big heavy double doors and opens it slowly. She goes carefully through the door to enter the &amp;#039;Death Room&amp;#039;. Here she finds a scene of a half naked man hanging from the ceiling on ropes. There are metal hooks inside his flesh that hold his body on the ropes. He is heavily bleeding out of his wounds. He tries very hard to hang straight or in balance on the ropes, just like a bird in flight. There are five people around him in golden dresses just standing there, watching him. Torica decides to join their circle around the hanging man. Every time the hanging man starts to fall asleep or into a trance of pain, one of the people standing around him goes up closer to the hanging man and slaps him, just so he wakes again. After a few times the guys look at Torica as if to say &amp;#039;it&amp;#039;s your turn&amp;#039;, so she goes up and slaps him. This goes on for a while, until sundown. The man hanging gives a sign to all of the people in golden dresses that he is finished for the day and that it is time for him to come down. They all get him down and attend his wounds and then leave to go home.&lt;br /&gt;
&lt;br /&gt;
Going back to the temple Torica and Haftah do not see anybody hanging off the ceiling for a few days, but there is combat training going on inside the &amp;#039;Death Room&amp;#039;. As they are watching the going ons, Emicala – the priestess comes up to Torica and Haftah and tells them that they can join any of the training groups. So they do for the next few days.&lt;br /&gt;
&lt;br /&gt;
Malian makes sure that at the end of Earth season he goes into his temple to worship [[Ennung]].&lt;br /&gt;
&lt;br /&gt;
==Darkness Season – Fertility Week==&lt;br /&gt;
===Gods Day===&lt;br /&gt;
Back at the Fida&amp;#039;Is temple Torica sees a man coming into the &amp;#039;Death Room&amp;#039;. He seems of very high authority within the temple. Everybody he walks past, bows and shows respect. He walks through the room and talks to Emicala and signs for Torica to come over.&lt;br /&gt;
&lt;br /&gt;
He starts talking to Torica but she does not understand. All she can hear is a sizzling noise, like rustling fire. It literally sounds like a burning fire rather than a human language. Torica asks Emicala to translate for her so she can talk to the High Priest. Emicala does not translate, but gets a slave for Torica who can translate. Angamix - the High Priest of this temple asks if Torica has proof that her mistress has asked her to join a cult. Her word as a slave is not enough. She has to produce the hard proof of her masarin before he can accept that she is allowed to join their temple. After this short encounter and with the task to get the proof from Nefrete.&lt;br /&gt;
&lt;br /&gt;
Torica leaves the temple to go back to the inn. Immediately she knows the fastest route to get the proof is to ask Bencali to sail back home and get a letter from Nefrete confirming the finding of a cult. Bencali is not at the inn so Torica quickly writes a letter explaining the situation to Nefrete and goes to search for him in the harbour. He is not there either, so Torica keeps coming back to the harbour day after day....until....&lt;br /&gt;
&lt;br /&gt;
She sees Bencali&amp;#039;s ship come back into the harbour. Before he even has time to get off the ship and greet Torica, Torica bursts out with the whole story, the urgency and her need of Bencali&amp;#039;s help. Bencali immediately agrees to turn around and go back to Garguna to give the letter to [[Nefrete]] and return with her answer. He arrives back in Garguna after a straight two day sailing trip and rushes to see Nefrete. He gets greeted by her guards and explains the situation. The guard goes in and after a few hours comes out and hands Bencali the reply letter. He rushes back to the boat and sets sail for [[Tavu et Teba]].&lt;br /&gt;
&lt;br /&gt;
===Meanwhile...===&lt;br /&gt;
Working away in the shop in Tavu et Teba, Malian comes across a black coated guy again. This time he decides to follow him and try and catch him. Unfortunately he looses him in an alley way and never catches him.&lt;br /&gt;
&lt;br /&gt;
After a few days sailing Bencali arrives back with good news of a reply letter. He hands it over to Torica in the inn. She is so excited and has to rush to the temple to hand the letter over to Angamix. She had to show him that it was true that she had been specifically asked by Nefrete to join a cult. So she made her way to the temple but Angamix is not there and does not come all day. She sits and waits, returns to the inn in the evening and returns to the temple next morning. Three days later Angamix comes out of the prayers room and meets with Torica. He takes the letter and without even reading it hands it to Emicala. He tells Torica she really has to proof she is worthy of joining the Fida&amp;#039;Is. She has to find a special place to meditate and become close to Fida&amp;#039;Is.&lt;br /&gt;
&lt;br /&gt;
Puzzled Torica goes back to the inn in the evening after sundown and shares her experience with Haftah, Bencali and Malian. They all start thinking about special places to meditate and finally...Malian has an idea! Torica should climb on top of the roof of the temple and mediate there before sunrise.&lt;br /&gt;
&lt;br /&gt;
So the next day before sunrise, Torica, helped by Malian and Bencali, climbs onto the roof of the temple and starts meditating. She meditates for a while through sunrise and feels very close to Fida&amp;#039;Is. There - between the sun god&amp;#039;s place in the sky and the sun god&amp;#039;s place on earth - she make a link. And it worked, Torica feels incredible good having been that deeply connected and trance-like. After this new life experience Torica comes down off the roof and goes into the temple to see Angamix. He is there and speaks with Torica but again like the first time and the last time she just cannot understand him. Only this time she has the impression that the words are actually warm, almost as if she could feel them. So the slave translates for Torica again. Again he is rather unimpressed and relatively dismissive towards Torica and gives her the next task. Torica needs to do something special for a bird, to a bird or with a bird. Once he finished setting the task, he disappears into the prayer chambers again.&lt;br /&gt;
&lt;br /&gt;
Puzzled again about what she should do, Torica returns to the inn to discuss what she could do with Malian, Bencali and Haftah.&lt;br /&gt;
&lt;br /&gt;
===Meanwhile...===&lt;br /&gt;
After Torica has finished her meditation, Malian returns to the inn for breakfast. The inn keeper takes Malian to one side and tells him that there is a man in his room and he should wait for the rest of the group to come back. Malian being Malian ignores the advice and rushes up to the room to have a look. He sneaks to the outside to go around and have look into the room through the window without the man noticing. Malian does not recognise him but he is a black coated guy, just sitting in the middle of the room on a chair waiting for them to come through the door.&lt;br /&gt;
&lt;br /&gt;
So Malian decides to take matters into his own hands and goes in through the window. Still unnoticed Malian draws his working hammer high and slams it at the intruder. Only she misses him by an inch, almost hits his own knee, before the hammer crushes into the floor with a loud bang. The black coated guy just turns around and tells Malian that he just wants to talk to Torica (Kastor). Then he knocks Malian out. The black coat sits back down on the chair to wait.&lt;br /&gt;
&lt;br /&gt;
Torica and Haftah return to the inn from a day at the temple, still trying to figure out what Torica should do for the latest challenge. As before, the inn keeper tells them both about the man waiting for them in their room and advises them to stay away. Torica and Haftah go up the stairs and enter the room. They see Malian unconscious on the floor and the black coated man sitting in the chair in the middle of the room. As soon as he sees Torica (Kastor), he gets up to get closer. Haftah tries to step in between the two but the black coated man signals &amp;#039;not necessary&amp;#039;. He speaks to Torica. &amp;#039;I am here to speak freely&amp;#039; he says. &amp;#039;I have a message from your friend Istam. He approves of what you do, thinks it is very wise. If you need any help from him, contact him.&amp;#039; He hands Torica an amulet on his way out. Torica recognises it – it is exactly like the one Malian took from the dead black coated guy he found behind the inn a few weeks ago...&lt;br /&gt;
&lt;br /&gt;
Haftah follows the black coated guy to see where he is going and maybe to find out what this amulet has to do with &amp;#039;getting in touch with Istam&amp;#039;. She finds the house where all of the black coated guys seem to gather with two guards on the front door. The black coated guy shows the amulet and gets let in. She returns quickly to the inn to report what she found.&lt;br /&gt;
&lt;br /&gt;
While telling Bencali, Torica and Malian from her findings, there is a knock on the door....It is the inn keeper to let Haftah know that there is a friend waiting downstairs in the bar for her. She goes downstairs...&lt;br /&gt;
&lt;br /&gt;
==Darkness Season – Illusion Week==&lt;br /&gt;
===Wind Day===&lt;br /&gt;
Haftah tells Torica from her chat. Istam might be the same person as Ishtar, the leader of the city&amp;#039;s underworld, who controls the black coated men and the black market. The city Jann has put money on his head – maybe an opportunity to make a fortune?&lt;br /&gt;
&lt;br /&gt;
Bencali sets off to go to the town hall to find out about the ownership of the house that seems to be the base of the black coated guys. On his return he can report that Kastor is the owner....&lt;br /&gt;
&lt;br /&gt;
The next day, still on her quest to do something special to a bird, with a bird or for a bird, Torica decides to get a rare bird for the temple as a gift. But how can she find out what birds already nest in the temple and what not? Torica sits in the Flight wing for hours trying to recognise all the birds in the hall. But after a while she must admit that there are just too many of them flying in and out, never holding still. Next she asks the priestess Myrajelma. But she is either unwilling or unable to help. Eventually Torica notices again that there are 17 slaves around her, cleaning bird poo. When she speaks to one them, the slave winces as if expects a beating. His name is Laman and he is a rather strange character. It turns out that he has no formal education and does not know any bird names, but he remembers all the birds he has ever seen and can distinguish and describe them by their appearance and behaviour. And apparently Laman has lived all his life in this very hall, so this is a step in the right direction. But how can she find a what birds Laman does not know?&lt;br /&gt;
&lt;br /&gt;
Back in the inn Bencali has the idea to show Laman pictures of as many birds as possible. &lt;br /&gt;
[[Datei:XXX|miniatur|This is a painting by a scholar of the Knowing God, depicting a bird Oola-Oola-valley south of Temissrah.]]&lt;br /&gt;
Bencali and Torica go the temple of the Knowing God. They meet a young apprentice who tells them about a scholar who travelled all [[Pamaltela]] for many years. He made numerous notes on all kinds of strange animals, including many birds. For a donation of six new, unwritten books the apprentice allows them to borrow all six volumes of the scholar&amp;#039;s notes. Torica shows Laman the book, who is fascinated by the pictures, because he has never seen a book before. After a while a finds a bird with red and blue feathers that he has never seen before. According to the notes the scholar had encountered it in the Oola-Oola-valley on the banks of the Rana River.&lt;br /&gt;
&lt;br /&gt;
To get the bird, Torica decides to get Bencali to sail over to [[Temissrah]] to see if one of his trading contacts can get a pair of this rare breed or at least one so she can take it back to the temple. So all of them, Bencali, Torica, Haftah and Malian and all of Bencali&amp;#039;s slaves make their way on Bencali&amp;#039;s boat to Temissrah. They take all their belongings and take what they need on the boat and what they don&amp;#039;t they store in Bencali&amp;#039;s office. It is Dark season and the see is still calm and so the three days of sailing go smoothly and Malian has nearly finished the cage he is making for the birds. Arriving in Temissrah, they are overwhelmed by the beauty of the place. The bay is beautiful, it is a big city, lots of ships in its massive harbour. Nothing like they have seen before – three times the one they just left in Tavu et Teba.&lt;br /&gt;
&lt;br /&gt;
After arrivals and tying the boat onto a landing place, all of them go off to the market to see what they see. Bencali starts ordering timber and other things for trading in Tavu et Teba, he asks for a Hibiskus plant (that was his bargain to get the information in the city hall about the house of the black coated guys) and of course he asks for the rare birds.&lt;br /&gt;
&lt;br /&gt;
On their return they see a man standing on the side of the harbour wearing an amulet like Torica just received before leaving Tavu et Teba and Malian got from the dead black coated man...........&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Hannah&amp;#039;s Fonrit Serie]]&lt;br /&gt;
* [[Adventure Fonrit 007: Strangers in the Night]]&lt;br /&gt;
* [[Adventure Fonrit 009: Out of the Frying-Pan into the Fire]]&lt;br /&gt;
* [[Fonrit]]&lt;br /&gt;
* [[Initiation to Fida&amp;#039;Is]]&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Hauptseite</id>
		<title>Hauptseite</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Hauptseite"/>
				<updated>2017-10-14T17:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;2001:4CF0:2:220:0:0:80B0:309: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Durch ein Server-Problem haben wir leider unser ursprüngliches Wiki komplett verloren. Es enthielt mehrere hundert Seiten zur Fantasy-Welt Glorantha und zu diversen anderen Rollenspiel-Themen. &amp;#039;&amp;#039;&amp;#039;archiv.humakt.com&amp;#039;&amp;#039;&amp;#039; versuchen wir derzeit Seite für Seite wiederherzustellen. Dies wird jedoch einige Zeit in Anspruch nehmen. Auf &amp;#039;&amp;#039;&amp;#039;http://www.humakt.com&amp;#039;&amp;#039;&amp;#039; haben wir in der Zwischenzeit ein neues Wiki erstellt, wo wir insbesondere Seiten zu unseren aktuellen [http://www.humakt.com/index.php?title=Publikationen Publikationen] posten.&lt;br /&gt;
&lt;br /&gt;
Eine Übersicht der aller wiederhergestellten Seiten findet sich im [[Spezial:Alle_Seiten|Tempel des Wissendes Gottes Lhankor Mhy]].&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Shovel-tusker</id>
		<title>Shovel-tusker</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Shovel-tusker"/>
				<updated>2017-10-14T16:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:XXX|miniatur|This is a dwarf-tusker, as can be idetified by the relatively short trunk compared to its body. Dwarf-tuskers and shoveltuskers can be found in both jungles and savannah in [[Fonrit]]. In the cities and on the fields they are used for agriculture, construction and transportation.]]&lt;br /&gt;
Shovel-tuskers are large land creatures of central and northern [[Pamaltela]]. They can be found in both forests and dry regions, like savannah. They are around 8 to 9 feet high and weigh around 3 to 6 tonnes. Bulls are usually larger than cows. Shovel-tuskers possess two pairs of tusks. The upper pair is round and conical, while the lower pair is flat. The animals use the lower pair to dig earth and to get the bark off trees. The origin of shovel-tuskers is lost but it is believed that a sister or niece of Ernamola created them during the gods age.&lt;br /&gt;
&lt;br /&gt;
Shovel-tuskers need only to sleep a quarter of the night, and when they do they usually sleep standing. The rest of the time they spend eating. In [[Fonrit]] shovel-tuskers are bred for war and transportation and as beasts of burden. They are stronger, more diligent, more hard-working and - most of all – more loyal than human slaves. However, they also need more food, what makes shovel-tuskers a more expensive commodity than slaves.&lt;br /&gt;
&lt;br /&gt;
==Dwarf-tusker==&lt;br /&gt;
&lt;br /&gt;
A related species is called dwarf-tusker. They reach the size of baby shovel-tuskers, what is about 4 to 5 feet and 200 to 400 pounds. Male and female dwarf-tuskers have the same size. Their trunk is much smaller in relation to their body, compared to shovel-tuskers. Dwarf-tuskers are rarely used at war, but they are frequently seen as beasts of burden in Fonrit&amp;#039;s major cities.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ennung]] &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Guide to Glorantha&lt;br /&gt;
* Enclosure: Roleplaying in the World of Glorantha, issue 2, May 1998&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Ikadz</id>
		<title>Ikadz</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Ikadz"/>
				<updated>2017-10-14T16:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:XXX|miniatur|Ikadz has his own place in the underworld, a place called the Plateau of Suffering, where his victims are tortured in eternity.]]&lt;br /&gt;
&lt;br /&gt;
Ikadz is the god of torture. He inflicts pain to purify the tortured souls. Ikadz is worshipped both in the [[Lunar Empire]] and in [[Fonrit]].&lt;br /&gt;
&lt;br /&gt;
In Fonrit torture and physical punishment of slaves are common practise. Anybody can do it for any reason. Whatever the case may be it is always worship for Ikadz, whether this is intentional or not. Cult members of Ikadz are professional torturers. Usually they are in the service of nobles and [[masarins]]. They inflict pain to find the truth, force the victim to do something, bring the victim back on track, purify the victim&amp;#039;s soul or simply to have fun.&lt;br /&gt;
&lt;br /&gt;
Ikadz has a friendly rivalry with Fida&amp;#039;Is, because former only inflicts pain on others, while the latter one inflicts pain on one self.&lt;br /&gt;
&lt;br /&gt;
Ikadz hates [[Chalana Arroy]], [[Humakt]] and [[Orjethulut]]. Torturing one of their followers is a special sacrifice. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Ompalam]]&lt;br /&gt;
* [[Abenteuer Sartar 081]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Cult write-up by Loren Miller &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* Lords of Terror, 1994&lt;/div&gt;</summary>
		<author><name>Robin</name></author>	</entry>

	<entry>
		<id>http://archiv.humakt.com/index.php?title=Fonrit</id>
		<title>Fonrit</title>
		<link rel="alternate" type="text/html" href="http://archiv.humakt.com/index.php?title=Fonrit"/>
				<updated>2017-10-14T16:41:24Z</updated>
		
		<summary type="html">&lt;p&gt;Robin: Seite wiederhergestellt - ohne Bilder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Datei:XXX|miniatur|This is a Fonritan slave soldier. They make up about 5% of the population. City guards and body guards of masarins usually resemble soldiers. However, their armour and arms are usually lighter and more suitable for urban duties. Slave soldiers are always loyal to the death.]]&lt;br /&gt;
&lt;br /&gt;
[[Datei:XXX|miniatur|This is a typical scene from a Fonritian bazaar. Left is a dark skinned masarin, holding a sceptre of power. Unlike most women she wears no veil, probably as a sign that she belongs to the Renewed Faction. Next to her stands her bodyguard in bronze armour. This is also a rather uncommon feature compared to most soldiers who wear armour of organic materials. His skin colour is a mixture of black and blue, making him a so called torab. Next to him is another of the masarin&amp;#039;s slaves. This blue skinned man is a mediator or merchant negotiating on his mistresses behalf. He talks to a Hsunchen-person from the Pujaleg Empire, who wears a mask of a bat, their totem.]]&lt;br /&gt;
&lt;br /&gt;
Fonrit is a rich and beautiful region on the southern continent Pamaltela in Glorantha. The Fonritan civilisation is highly developed with huge metropolitan cities, astonishing architecture, lavish attire and outstanding arts. However, it is also a cruel culture that praises slavery above all else. Almost everybody is the slave of somebody. According to Fonritan law slavery was invented by the gods to save the cosmos from its certain destruction. For this very reason it is not only insane if a slave would demand freedom but it would also endanger the world itself. Therefore any cry for freedom is considered a threat to society and an insult to the gods.&lt;br /&gt;
&lt;br /&gt;
It is customary to have tattoos and ritually inflicted scars, both as body art as well as to symbolise ones master respectively mistress, the home city, slave status etc.&lt;br /&gt;
&lt;br /&gt;
==Afadjann==&lt;br /&gt;
[[Datei:XXX|miniatur|All major Afadjanni cities lie on the coast. That means most traffic goes by sea. Except for the Great Road between Garguna and the Barueli Pass there are no paved intercity roads in Afadjann. Given the lack of horses and other riding beasts it is only natural that the most common form of transportation is by foot, either your own or that of your slaves.]]&lt;br /&gt;
&lt;br /&gt;
[[Datei:XXX|miniatur|For more than 500 years maritime traffic was impossible, due to blasphemous sorcerous ritual gone wrong. During that time only river and coastal traffic was possible, leaving many islands virtually cut off from the rest of the world. A generation ago in 1580 Dormal the Sailor found a new ritual that allows a ship to break the closing. Since then ships roam again the open sea.]]&lt;br /&gt;
&lt;br /&gt;
Afadjann is a confederation of many city states on the peninsula of Fonrit. It is ruled by a demigod who holds the title of Jann of Afadjann. The cities are gigantic and belong to the biggest cities in all Glorantha. Afadjann is in constant rivalry or sometimes open warfare with its neighbour Kareeshtu, the eastern city confederation, and with the barbarians and Aldryami in the western wilds.&lt;br /&gt;
&lt;br /&gt;
===Pyramid of Slavery===&lt;br /&gt;
&lt;br /&gt;
Below the Jann of Afadjann come the Janns of the cities, who owe him their allegiance. Each city holds seventeen masarin (noble) houses. Below the masarin are the yads. They are slaves who own slaves. Below the yads are the kaddam, the lowest ranking slaves, who make up the majority of the population. Some crafters and merchants are also free or semi-free. Afadjann also has some minority groups who stand outside of this pyramid.&lt;br /&gt;
===Cities===&lt;br /&gt;
====Abdjab====&lt;br /&gt;
====Alafio====&lt;br /&gt;
&lt;br /&gt;
====Ebbeshal====&lt;br /&gt;
Ebbeshal is the city of sorcerers. It has some strange buildings with airy towers. Across the Poysida Strait lies the island Kanem Dar. The ruins of Sor would be further to the right, while Tolodofeamoro lies behind the mountain range. Note the camp before the gates of Ebbeshal. It belongs to a slave trader. While slaves are usually not worth being given proper shelter, often they are given at least tents and some water. Especially under the burning sun in Fire Season nobody wants to waste the merchandise.&lt;br /&gt;
Sorcerers are strange people. They came from the Western islands may centuries ago. They think they don&amp;#039;t have to worship the gods, although those sorcerers in Fonrit at least acknowledge Ompalam&amp;#039;s omnipotence, sometimes calling him the Invisible God. Many sorcerers keep a weird outlandish attire that is far too hot for Fonrit&amp;#039;s semi-tropical climate. Most Fonritian sorcerers live in Ebbeshal, where they run many temples (calling them &amp;quot;schools&amp;quot; and &amp;quot;colleges.&amp;quot;)&lt;br /&gt;
Many sorcerers keep long beards and wear clothes with occult symbols and runes. They say they give them special powers.&lt;br /&gt;
&lt;br /&gt;
====Faladje====&lt;br /&gt;
&lt;br /&gt;
====Garguna====&lt;br /&gt;
Ships are of major importance in Fonrit, both for trade and warfare. This xebec belongs to a merchant from Garguna. Xebecs have a rather narrow floor. But what they lack in capacity they gain in speed. This makes xebecs especially valuable for perishable cargo and to outrun larger priate ships.&lt;br /&gt;
&lt;br /&gt;
Click here for a full article about [[Garguna]].&lt;br /&gt;
&lt;br /&gt;
====Hombori Tondo====&lt;br /&gt;
Water ways are very important for warfare, trade and leisure. This palace in Hombori Tondo belongs to the Jann of Afadjann and has not only it own private canal. Ships can also sail on it directly into the building. The Jann&amp;#039;s soldiers guard the canal against unauthorised people. The person on the left hand side is probably an advisor or poet.&lt;br /&gt;
&lt;br /&gt;
Hombori Tondo is the capital of Afadjann. All Janns have resided here. The city lies on the northern shores of the island Kanem Dar.&lt;br /&gt;
====Kafeamoro====&lt;br /&gt;
====Sarro====&lt;br /&gt;
Sarro is the city of thieves and pirates. Its ships are threat to any righteous merchant in Afadjann.&lt;br /&gt;
====Sulanbari====&lt;br /&gt;
&lt;br /&gt;
====Tavu eb Teba====&lt;br /&gt;
[[Datei:XXX|miniatur|The &amp;quot;Jann&amp;#039;s Square&amp;quot; is in front of the palace of the Jann of Tavu eb Teba. The square is semi-public with the Jann&amp;#039;s guards controlling its access. They only allow entry to those they seem fit. Among them are typically artists, entertainers, and prostitutes. But wealthy slaves, rich merchants and lovers can also be seen here.]]&lt;br /&gt;
&lt;br /&gt;
Tavu eb Teba is the city of artists and artisans. Buildings are lavishly decorated. Paintings, sculptures and mosaics can be seen everywhere. Poetry and music are omnipresent, day and night. Even &amp;quot;middle-class&amp;quot; taverns and merchants are patrons of the art and any inhabitant knows at least one musical instrument.&lt;br /&gt;
&lt;br /&gt;
====Temissrah====&lt;br /&gt;
&lt;br /&gt;
Click here for a full article about [[Temissrah]].&lt;br /&gt;
====Teshvashoros====&lt;br /&gt;
====Tolodofeamoro====&lt;br /&gt;
====Zandorffo====&lt;br /&gt;
&lt;br /&gt;
==Fonritan Gods==&lt;br /&gt;
Although the Sun is very popular in Fonrit and many sun cults like Varama and Fida&amp;#039;Is exist, the heat can also be a nuisance. Architecture, clothes and behaviour all show the people&amp;#039;s need to protect against the sun. This young lady enjoys a tea under the awnings, while the wind blows through the large open windows. Stepping into a masarin&amp;#039;s shadow is an insult and a crime, usually punished with 17 lashes of the whip or torture.&lt;br /&gt;
Malubadou is the god of alchemy and healing. This priest and his slave conduct an experiment on a potion of eternal youth. Most of these experiments are dangerous, some are lethal and require a large and steady supply of probands. Luckily Malubadou does not know the Hippocratic Oath.&lt;br /&gt;
&lt;br /&gt;
* [[Ennung]]&lt;br /&gt;
* [[Ernamola]]&lt;br /&gt;
* [[Fida&amp;#039;Is]]&lt;br /&gt;
* [[Ikadz]]&lt;br /&gt;
* [[Issaries]]&lt;br /&gt;
* [[Jokotu]]&lt;br /&gt;
* [[Malubadou]]&lt;br /&gt;
* [[Ompalam]]&lt;br /&gt;
* [[The two Brothers of War]] &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Doraddi]]&lt;br /&gt;
* [[Hannah&amp;#039;s Fonrit Serie]]&lt;br /&gt;
* [[Kolloppi&amp;#039;s House]]&lt;br /&gt;
* [[Nefrete]]&lt;br /&gt;
* [[Shovel-tusker]]&lt;br /&gt;
* [[Temissrah]] &lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
* Introduction to Fonrit by Greg Stafford and Sandy Petersen (extract of the article in “Heroes” below)&lt;br /&gt;
* official Fonritan Overview by Jeff Richard&lt;br /&gt;
* Fonrit: A Player&amp;#039;s Introduction by David Dunham&lt;br /&gt;
* Empire of Golden Kareeshutu and Afadjann by Terra Incognita&lt;br /&gt;
* Encounter generator for RuneQuest (set filter to Fonrit) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
* Guide to Glorantha (THE comprehensive source book about Glorantha)&lt;br /&gt;
* Heroes: The Role-Playing Magazine, vol. 1, no. 6, 1984&lt;br /&gt;
* Enclosure: Roleplaying in the World of Glorantha, issue 2, May 1998&lt;br /&gt;
* Harem Nights: A Fonritan Freeform, by Simon Bray and Martin Hawley 2004&lt;br /&gt;
* Tradetalk, issue 14, 2004&lt;/div&gt;</summary>
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